A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2017-01-09 07:21:26 +02:00
Build Eternity config: add thing class1 class2 class3 (#5) 2017-01-08 22:06:28 +03:00
Documents Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties. 2016-12-29 18:15:35 +03:00
Help Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). 2017-01-06 15:59:41 +03:00
Setup Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
Source Use the word 'flats' if currently browsing flats 2017-01-09 07:21:26 +02:00
.gitignore Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00
Builder.sln Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
ChangelogMaker.exe Internal: more updates to the build toolchain... 2016-12-27 15:12:57 +03:00
Clean Rebuild.bat Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00
Compile Help.bat Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
Make GIT Build.bat Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties. 2016-12-29 18:15:35 +03:00
Make Release.bat Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
README.md Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
VersionFromEXE.exe Updater was using incorrect icon... 2016-10-08 21:36:51 +00:00
VersionFromGIT.exe Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties. 2017-01-04 16:28:36 +03:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows XP, Vista, 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)