mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
88e5e790e7
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder). |
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.. | ||
BitmapImage.cs | ||
ColorImage.cs | ||
ColormapImage.cs | ||
DataLocation.cs | ||
DataLocationList.cs | ||
DataManager.cs | ||
DataReader.cs | ||
DirectoryReader.cs | ||
DynamicBitmapImage.cs | ||
FileImage.cs | ||
FlatImage.cs | ||
HighResImage.cs | ||
ImageData.cs | ||
ImageDataFormat.cs | ||
ImageLoadState.cs | ||
PatchNames.cs | ||
PK3FileImage.cs | ||
PK3Reader.cs | ||
PK3StructuredReader.cs | ||
Playpal.cs | ||
PreviewManager.cs | ||
ResourceImage.cs | ||
SimpleTextureImage.cs | ||
SpriteImage.cs | ||
TextureImage.cs | ||
TexturePatch.cs | ||
UnknownImage.cs | ||
WADReader.cs |