mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
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#region ================== Copyright (c) 2009 Pascal vd Heiden
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/*
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* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Statistics
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{
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public partial class StatisticsForm : Form
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{
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// Constructor
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public StatisticsForm()
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{
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InitializeComponent();
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}
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// We're going to use this to show the form
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public void ShowWindow(Form owner)
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{
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// Position this window in the left-top corner of owner
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this.Location = new Point(owner.Location.X + 20, owner.Location.Y + 90);
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// Update statistics
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UpdateStats();
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// Show it
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base.Show(owner);
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}
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// Form is closing event
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private void StatisticsForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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// When the user is closing the window we want to cancel this, because it
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// would also unload (dispose) the form. We only want to hide the window
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// so that it can be re-used next time when this editing mode is activated.
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if(e.CloseReason == CloseReason.UserClosing)
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{
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// Just cancel the editing mode. This will automatically call
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// OnCancel() which will switch to the previous mode and in turn
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// calls OnDisengage() which hides this window.
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General.Editing.CancelMode();
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e.Cancel = true;
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}
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}
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// This function updates all statistics on the form
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public void UpdateStats()
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{
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// You can access the Doom Builder core through the static General class.
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// General.Map gives you access the manager of the map that is being edited.
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// General.Map.Map gives you access to the low level map structure.
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verticescount.Text = General.Map.Map.Vertices.Count.ToString();
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linedefscount.Text = General.Map.Map.Linedefs.Count.ToString();
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sidedefscount.Text = General.Map.Map.Sidedefs.Count.ToString();
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sectorscount.Text = General.Map.Map.Sectors.Count.ToString();
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thingscount.Text = General.Map.Map.Things.Count.ToString();
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}
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// Close button clicked
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private void closebutton_Click(object sender, EventArgs e)
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{
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General.Editing.CancelMode();
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}
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}
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}
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