mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
c86d92ce63
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode. Things can now be added and deleted in GZDoom Visual mode. Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560) Added "countsecret" thing UDMF flag to configs. UDMF Controls plugin: Scale of 3d-floor's sidedefs textures is now applied properly. Translation of 3d-floor's sidedefs textures is now applied properly. Added "hidden" UDMF flag. Tag Explorer plugin: TreeView is now updated when thing is deleted. Tag Explorer plugin is now compatible with Doom Builder 2.
89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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using CodeImp.DoomBuilder.Map;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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public interface IRenderer2D
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{
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// Properties
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float OffsetX { get; }
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float OffsetY { get; }
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float TranslateX { get; }
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float TranslateY { get; }
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float Scale { get; }
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int VertexSize { get; }
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ViewMode ViewMode { get; }
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// View methods
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Vector2D DisplayToMap(Vector2D mousepos);
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Vector2D MapToDisplay(Vector2D mappos);
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// Color methods
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PixelColor DetermineLinedefColor(Linedef l);
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PixelColor DetermineThingColor(Thing t);
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int DetermineVertexColor(Vertex v);
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int CalculateBrightness(int level);
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// Rendering management methods
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bool StartPlotter(bool clear);
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bool StartThings(bool clear);
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bool StartOverlay(bool clear);
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void Finish();
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void SetPresentation(Presentation present);
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void Present();
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// Drawing methods
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void PlotLine(Vector2D start, Vector2D end, PixelColor c);
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void PlotLinedef(Linedef l, PixelColor c);
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void PlotLinedefSet(ICollection<Linedef> linedefs);
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void PlotSector(Sector s);
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void PlotSector(Sector s, PixelColor c);
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void PlotVertex(Vertex v, int colorindex);
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void PlotVertexAt(Vector2D v, int colorindex);
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void PlotVerticesSet(ICollection<Vertex> vertices);
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void RenderThing(Thing t, PixelColor c, float alpha);
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void RenderThingSet(ICollection<Thing> things, float alpha);
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void RenderRectangle(RectangleF rect, float bordersize, PixelColor c, bool transformrect);
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void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect);
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void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect, ImageData texture);
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void RenderLine(Vector2D start, Vector2D end, float thickness, PixelColor c, bool transformcoords);
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void RenderText(TextLabel text);
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void RenderGeometry(FlatVertex[] vertices, ImageData texture, bool transformcoords);
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void RedrawSurface();
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}
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}
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