UltimateZoneBuilder/Source/Core/GZBuilder/Data/TextureData.cs
2012-06-03 23:36:53 +00:00

11 lines
363 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CodeImp.DoomBuilder.GZBuilder.Data {
public struct TextureData {
public const string INVALID_TEXTURE = "**INVALID_TEXTURE**";
public static string[] SUPPORTED_TEXTURE_EXTENSIONS = { ".jpg", ".tga", ".png", ".dds", ".pcx" };
}
}