UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelDefEntry.cs
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.GZBuilder.MD3;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal sealed class ModeldefEntry
{
internal string ClassName;
internal string Path; //this holds Path parameter of MODELDEF entry
internal List<string> ModelNames;
internal List<string> TextureNames;
internal string Location; //this holds location of resource, from which modeldef was loaded
internal GZModel Model;
internal Vector3 Scale;
internal float zOffset;
internal ModeldefEntry() {
ModelNames = new List<string>();
TextureNames = new List<string>();
}
internal void Dispose() {
if (Model != null) {
foreach (IndexBuffer ib in Model.Indeces2D)
ib.Dispose();
foreach (Mesh mesh in Model.Meshes)
mesh.Dispose();
foreach (Texture t in Model.Textures)
t.Dispose();
}
}
}
}