mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
5cb573d938
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
42 lines
2.1 KiB
HTML
42 lines
2.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>GZDoom Builder features</h1></div>
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<div id="contents">
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<p>
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<h2>List of new features avaliable in GZDoom Builder:</h2>
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<ul>
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<li>Dynamic lights (all types) are rendered in Visual modes.</li>
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<li>Dynamic lights defined in GLDEFS are rendered in Visual modes.</li>
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<li>Animated lights.</li>
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<li><a href="gz_acsex.html">Enhanced scripting workflow</a>.</li>
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<li>Partial <a href="gz_gldefs.html">GLDEFS</a> and <a href="gz_mapinfo.html">(Z)MAPINFO support.</a></li>
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<li>Fog rendering (including colored fog in maps in UDMF format).</li>
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<li><a href="gz_gldefs.html">MD2 and MD3 models</a> rendering in 2D and 3D modes.</li>
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<li><a href="gz_mode_drawrect.html">Draw Rectangle</a>, <a href="gz_mode_drawellipse.html">Draw Ellipse</a> and <a href="gz_mode_drawbridge.html">Bridge</a> modes.</li>
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<li>Ability to <a href="gz_actions.html#movething">move</a>, insert and delete Things in Visual modes.</li>
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<li><a href="gz_actions.html#newtestmap">"Test Map from current position"</a> feature.</li>
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<li><a href="gz_settings.html">"Sync camera position between 2D and 3D modes"</a> feature.</li>
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<li><a href="gz_actions.html#movethingtocursor">"Place Things at cursor position in Visual Modes"</a> feature.</li>
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<li>PNG image format support.</li>
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<li><a href="gz_plug_colorpicker.html">Color Picker plugin.</a></li>
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<li><a href="gz_plug_udmfcontrols.html">UDMF Controls plugin.</a></li>
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<li><a href="gz_plug_tagexplorer.html">Tag Explorer plugin.</a></li>
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</ul>
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</p>
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</div>
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</body>
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