mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
883527c37c
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties. Texture size labels were displayed incorrectly in some cases. Rewritten VerticesMode.DeleteItem() once again... Vertex Edit form now works in realtime mode. Vertex Edit form: ceiling and floor vertex offsets can now be cleared. Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...). Preferences form: action description is now scrollable. Changed background color of Sector Edit form. Vertex' ZCeiling and ZFloor properties are now managed internally.
342 lines
10 KiB
C#
342 lines
10 KiB
C#
using System.Collections.Generic;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class BaseVisualVertex : VisualVertex, IVisualEventReceiver
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{
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#region ================== Variables
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protected BaseVisualMode mode;
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private float cageradius2;
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private Vector3D boxp1;
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private Vector3D boxp2;
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// Undo/redo
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private int undoticket;
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#endregion
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// Constructor
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public BaseVisualVertex(BaseVisualMode mode, Vertex v, bool ceilingVertex)
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: base(v, ceilingVertex) {
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this.mode = mode;
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cageradius2 = General.Settings.GZVisualVertexSize * Angle2D.SQRT2;
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cageradius2 = cageradius2 * cageradius2;
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changed = true;
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Update();
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}
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//this updates the handle itself
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public override void Update() {
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if(!changed) return;
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float z = ceilingVertex ? vertex.ZCeiling : vertex.ZFloor;
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int height = getSectorHeight();
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if(!float.IsNaN(z)) {
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haveOffset = (z != height || !neighboursHaveSameHeight(height));
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} else {
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z = height;
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haveOffset = false;
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}
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Vector3D pos = new Vector3D(vertex.Position.x, vertex.Position.y, z);
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SetPosition(pos);
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int radius = General.Settings.GZVisualVertexSize;
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boxp1 = new Vector3D(pos.x - radius, pos.y - radius, pos.z - radius);
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boxp2 = new Vector3D(pos.x + radius, pos.y + radius, pos.z + radius);
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changed = false;
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}
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private bool neighboursHaveSameHeight(int height) {
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if(ceilingVertex) {
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foreach(Linedef line in vertex.Linedefs) {
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if(line.Front != null && line.Front.Sector != null && line.Front.Sector.Sidedefs.Count == 3 && line.Front.Sector.CeilHeight != height) return false;
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if(line.Back != null && line.Back.Sector != null && line.Back.Sector.Sidedefs.Count == 3 && line.Back.Sector.CeilHeight != height) return false;
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}
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} else {
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foreach(Linedef line in vertex.Linedefs) {
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if(line.Front != null && line.Front.Sector != null && line.Front.Sector.Sidedefs.Count == 3 && line.Front.Sector.FloorHeight != height) return false;
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if(line.Back != null && line.Back.Sector != null && line.Back.Sector.Sidedefs.Count == 3 && line.Back.Sector.FloorHeight != height) return false;
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}
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}
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return true;
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}
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private void updateGeometry(Vertex v) {
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VertexData vd = mode.GetVertexData(v);
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foreach(KeyValuePair<Sector, bool> s in vd.UpdateAlso) {
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if(mode.VisualSectorExists(s.Key)) {
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BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(s.Key);
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vs.UpdateSectorGeometry(s.Value);
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}
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}
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}
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//get the most appropriate height from sectors
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private int getSectorHeight() {
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int height = 0;
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VertexData vd = mode.GetVertexData(vertex);
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Sector[] sectors = new Sector[vd.UpdateAlso.Keys.Count];
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vd.UpdateAlso.Keys.CopyTo(sectors, 0);
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if(ceilingVertex) {
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height = sectors[0].CeilHeight;
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for(int i = 1; i < sectors.Length; i++) {
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if(sectors[i].CeilHeight < height)
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height = sectors[i].CeilHeight;
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}
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} else {
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height = sectors[0].FloorHeight;
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for(int i = 1; i < sectors.Length; i++) {
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if(sectors[i].FloorHeight > height)
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height = sectors[i].FloorHeight;
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}
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}
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return height;
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}
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//mxd
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public virtual bool IsSelected() {
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return selected;
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}
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#region ================== Object picking
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir) {
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float distance2 = Line2D.GetDistanceToLineSq(from, to, vertex.Position, false);
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return (distance2 <= cageradius2);
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}
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// This performs an accurate test for object picking
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public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray) {
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Vector3D delta = to - from;
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float tfar = float.MaxValue;
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float tnear = float.MinValue;
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// Ray-Box intersection code
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// See http://www.masm32.com/board/index.php?topic=9941.0
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// Check X slab
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if(delta.x == 0.0f) {
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if(from.x > boxp2.x || from.x < boxp1.x) {
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// Ray is parallel to the planes & outside slab
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return false;
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}
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} else {
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float tmp = 1.0f / delta.x;
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float t1 = (boxp1.x - from.x) * tmp;
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float t2 = (boxp2.x - from.x) * tmp;
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if(t1 > t2)
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General.Swap(ref t1, ref t2);
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if(t1 > tnear)
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tnear = t1;
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if(t2 < tfar)
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tfar = t2;
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if(tnear > tfar || tfar < 0.0f) {
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// Ray missed box or box is behind ray
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return false;
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}
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}
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// Check Y slab
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if(delta.y == 0.0f) {
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if(from.y > boxp2.y || from.y < boxp1.y) {
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// Ray is parallel to the planes & outside slab
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return false;
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}
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} else {
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float tmp = 1.0f / delta.y;
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float t1 = (boxp1.y - from.y) * tmp;
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float t2 = (boxp2.y - from.y) * tmp;
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if(t1 > t2)
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General.Swap(ref t1, ref t2);
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if(t1 > tnear)
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tnear = t1;
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if(t2 < tfar)
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tfar = t2;
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if(tnear > tfar || tfar < 0.0f) {
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// Ray missed box or box is behind ray
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return false;
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}
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}
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// Check Z slab
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if(delta.z == 0.0f) {
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if(from.z > boxp2.z || from.z < boxp1.z) {
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// Ray is parallel to the planes & outside slab
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return false;
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}
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} else {
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float tmp = 1.0f / delta.z;
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float t1 = (boxp1.z - from.z) * tmp;
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float t2 = (boxp2.z - from.z) * tmp;
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if(t1 > t2)
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General.Swap(ref t1, ref t2);
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if(t1 > tnear)
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tnear = t1;
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if(t2 < tfar)
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tfar = t2;
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if(tnear > tfar || tfar < 0.0f) {
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// Ray missed box or box is behind ray
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return false;
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}
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}
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// Set interpolation point
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u_ray = (tnear > 0.0f) ? tnear : tfar;
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return true;
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}
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#endregion
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#region ================== Unused events
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// Unused
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public virtual void OnSelectBegin() { }
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public virtual void OnEditBegin() { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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public virtual void OnChangeTargetBrightness(bool up) { }
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public virtual void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
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public virtual void OnChangeTextureScale(float incrementX, float incrementY) { }
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public virtual void OnSelectTexture() { }
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public virtual void OnCopyTexture() { }
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public virtual void OnPasteTexture() { }
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public virtual void OnCopyTextureOffsets() { }
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public virtual void OnPasteTextureOffsets() { }
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public virtual void OnTextureAlign(bool alignx, bool aligny) { }
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public virtual void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
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public virtual void OnToggleUpperUnpegged() { }
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public virtual void OnToggleLowerUnpegged() { }
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public virtual void OnResetTextureOffset() { }
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public virtual void OnProcess(float deltatime) { }
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public virtual void OnTextureFloodfill() { }
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public virtual void OnInsert() { }
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public virtual void ApplyTexture(string texture) { }
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public virtual void ApplyUpperUnpegged(bool set) { }
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public virtual void ApplyLowerUnpegged(bool set) { }
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public virtual string GetTextureName() { return ""; }
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public virtual void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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#endregion
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#region ================== Events
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// Select or deselect
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public virtual void OnSelectEnd() {
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if(this.selected) {
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this.selected = false;
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mode.RemoveSelectedObject(this);
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} else {
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this.selected = true;
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mode.AddSelectedObject(this);
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}
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}
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// Copy properties
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public virtual void OnCopyProperties() {
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BuilderPlug.Me.CopiedVertexProps = new VertexProperties(vertex);
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mode.SetActionResult("Copied vertex properties.");
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}
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// Paste properties
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public virtual void OnPasteProperties() {
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if(BuilderPlug.Me.CopiedVertexProps != null) {
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mode.CreateUndo("Paste vertex properties");
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mode.SetActionResult("Pasted vertex properties.");
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BuilderPlug.Me.CopiedVertexProps.Apply(vertex);
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//update affected sectors
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updateGeometry(vertex);
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changed = true;
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mode.ShowTargetInfo();
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}
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}
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//Delete key pressed - remove zoffset field
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public virtual void OnDelete() {
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if(ceilingVertex) {
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if(float.IsNaN(vertex.ZCeiling)) return;
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vertex.ZCeiling = float.NaN;
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//update affected sectors
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updateGeometry(vertex);
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changed = true;
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mode.ShowTargetInfo();
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} else {
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if(float.IsNaN(vertex.ZFloor)) return;
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vertex.ZFloor = float.NaN;
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//update affected sectors
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updateGeometry(vertex);
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changed = true;
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mode.ShowTargetInfo();
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}
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}
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// Edit button released
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public virtual void OnEditEnd() {
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if(General.Interface.IsActiveWindow) {
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List<Vertex> verts = mode.GetSelectedVertices();
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General.Interface.OnEditFormValuesChanged += new System.EventHandler(Interface_OnEditFormValuesChanged);
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General.Interface.ShowEditVertices(verts, false);
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}
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}
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//mxd
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private void Interface_OnEditFormValuesChanged(object sender, System.EventArgs e) {
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VertexEditForm form = sender as VertexEditForm;
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if(form == null) return;
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// Update what must be updated
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foreach(Vertex v in form.Selection)
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updateGeometry(v);
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changed = true;
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Update();
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}
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// Raise/lower thing
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public virtual void OnChangeTargetHeight(int amount) {
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if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
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undoticket = mode.CreateUndo("Change vertex height");
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if(ceilingVertex) {
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vertex.ZCeiling = (float.IsNaN(vertex.ZCeiling) ? getSectorHeight() + amount : vertex.ZCeiling + amount);
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if(vertex.ZCeiling == getSectorHeight()) {
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vertex.ZCeiling = float.NaN;
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mode.SetActionResult("Cleared vertex height.");
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} else {
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mode.SetActionResult("Changed vertex height to " + vertex.ZCeiling + ".");
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}
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} else {
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vertex.ZFloor = (float.IsNaN(vertex.ZFloor) ? getSectorHeight() + amount : vertex.ZFloor + amount);
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if(vertex.ZFloor == getSectorHeight()) {
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vertex.ZFloor = float.NaN;
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mode.SetActionResult("Cleared vertex height.");
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} else {
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mode.SetActionResult("Changed vertex height to " + vertex.ZFloor + ".");
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}
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}
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// Update what must be updated
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updateGeometry(vertex);
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changed = true;
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}
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#endregion
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}
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}
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