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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
namespace CodeImp.DoomBuilder.Map
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{
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public class GroupInfo
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{
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private int numSectors;
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private int numLines;
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private int numVerts;
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private int numThings;
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public GroupInfo(int numSectors, int numLines, int numVerts, int numThings) {
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this.numSectors = numSectors;
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this.numLines = numLines;
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this.numVerts = numVerts;
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this.numThings = numThings;
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}
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public override string ToString() {
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string result = string.Empty;
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if(numSectors > 0) result = numSectors + (numSectors > 1 ? " sectors" : " sector");
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if(numLines > 0){
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if(string.IsNullOrEmpty(result))
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result = numLines + (numLines > 1 ? " lines" : " line");
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else
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result += ", " + numLines + (numLines > 1 ? " lines" : " line");
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}
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if(numVerts > 0){
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if(string.IsNullOrEmpty(result))
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result = numVerts + (numVerts > 1 ? " vertices" : " vertex");
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else
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result += ", " + numLines + (numVerts > 1 ? " vertices" : " vertex");
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}
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if(numThings > 0){
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if(string.IsNullOrEmpty(result))
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result = numThings + (numThings > 1 ? " things" : " thing");
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else
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result += ", " + numThings + (numThings > 1 ? " things" : " thing");
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}
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return result;
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}
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internal void Append(int numSectors, int numLines, int numVerts, int numThings) {
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this.numSectors += numSectors;
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this.numLines += numLines;
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this.numVerts += numVerts;
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this.numThings += numThings;
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}
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}
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}
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