UltimateZoneBuilder/Source/Core
MaxED 883527c37c Sector Edit form and Linedef Edit form now support float texture offsets.
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties.
Texture size labels were displayed incorrectly in some cases.
Rewritten VerticesMode.DeleteItem() once again...
Vertex Edit form now works in realtime mode.
Vertex Edit form: ceiling and floor vertex offsets can now be cleared.
Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...).
Preferences form: action description is now scrollable.
Changed background color of Sector Edit form.
Vertex' ZCeiling and ZFloor properties are now managed internally.
2013-07-08 13:13:28 +00:00
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Actions Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
Controls Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Data Looks like first 3 bytes of JPG image can be treated as signature, not 4. 2013-04-12 11:06:57 +00:00
Editing Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
General A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
Geometry Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)... 2013-07-05 09:07:49 +00:00
GZBuilder Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
IO Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Map Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
Rendering DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
Resources Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Types Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualModes Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
Windows Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
ZDoom Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
Builder.csproj Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
Builder.sln Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00