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Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
39 lines
690 B
INI
39 lines
690 B
INI
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decoration
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{
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color = 4; // Red
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arrow = 0;
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title = "Decoration";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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9027 = "Red Particle Fountain";
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9028 = "Green Particle Fountain";
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9029 = "Blue Particle Fountain";
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9030 = "Yellow Particle Fountain";
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9031 = "Purple Particle Fountain";
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9032 = "Black Particle Fountain";
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9033 = "White Particle Fountain";
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}
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eternity
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{
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color = 8; // Grey
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arrow = 1;
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title = "Eternity";
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width = 0;
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height = 0;
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sort = 1;
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fixedsize = true;
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sprite = "internal:arrow";
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888 = "Helper Dog";
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5003 = "Camera Spot for Demo Playback";
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5005 = "Placeholder Thing";
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5006 = "Skybox Camera";
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}
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