0
0
Fork 0
mirror of https://git.do.srb2.org/STJr/UltimateZoneBuilder.git synced 2025-03-06 09:40:58 +00:00
UltimateZoneBuilder/Build/Configurations/Includes/Eternity_things.cfg
MaxED 7f6c6a1122 Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00

39 lines
690 B
INI

decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
9027 = "Red Particle Fountain";
9028 = "Green Particle Fountain";
9029 = "Blue Particle Fountain";
9030 = "Yellow Particle Fountain";
9031 = "Purple Particle Fountain";
9032 = "Black Particle Fountain";
9033 = "White Particle Fountain";
}
eternity
{
color = 8; // Grey
arrow = 1;
title = "Eternity";
width = 0;
height = 0;
sort = 1;
fixedsize = true;
sprite = "internal:arrow";
888 = "Helper Dog";
5003 = "Camera Spot for Demo Playback";
5005 = "Placeholder Thing";
5006 = "Skybox Camera";
}