UltimateZoneBuilder/Source/Core/ZDoom/Scripting/ModeldefParserSE.cs
2017-01-15 00:35:40 +02:00

70 lines
1.8 KiB
C#
Executable file

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.Data;
#endregion
//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
//Should be parse model definitions even from invalid MODELDEF and should never fail parsing
namespace CodeImp.DoomBuilder.ZDoom.Scripting
{
internal sealed class ModeldefParserSE : ZDTextParser
{
internal override ScriptType ScriptType { get { return ScriptType.MODELDEF; } }
private readonly List<ScriptItem> models;
internal List<ScriptItem> Models { get { return models; } }
public ModeldefParserSE()
{
models = new List<ScriptItem>();
}
public override bool Parse(TextResourceData data, bool clearerrors)
{
//mxd. Already parsed?
if(!base.AddTextResource(data))
{
if(clearerrors) ClearError();
return true;
}
// Cannot process?
if(!base.Parse(data, clearerrors)) return false;
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token) || token.ToUpperInvariant() != "MODEL") continue;
SkipWhitespace(true);
int startpos = (int)datastream.Position;
string modelname = ReadToken();
SkipWhitespace(true);
token = ReadToken(); //this should be "{"
if(token == "{")
{
ScriptItem i = new ScriptItem(modelname, startpos, false);
models.Add(i);
}
while(SkipWhitespace(true))
{
token = ReadToken();
if(string.IsNullOrEmpty(token) || token == "}") break;
}
}
// Sort nodes
models.Sort(ScriptItem.SortByName);
return true;
}
}
}