UltimateZoneBuilder/Build/Configurations/Includes/Strife_sectors.cfg
MaxED 3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00

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INI

0 = "None";
1 = "Light blink random";
2 = "Light blink 0.5 second";
3 = "Light blink 1 second";
4 = "5% damage every 32 tics + light blink 0.5 sec.";
5 = "Damage: +2 to nukagecount";
7 = "Damage 5% every 32 tics";
8 = "Light oscillate";
9 = "Secret";
10 = "Ceiling closes 30 seconds after level start";
11 = "20% dmg. per sec. When player dies, level ends";
12 = "Light blink 0.5 second, synchronized";
13 = "Light blink 1 second, synchronized";
14 = "Ceiling opens 5 minutes after level start";
15 = "Instant death: 999% damage every tic";
16 = "Damage: +4 to nukagecount";
17 = "Light flicker random";
18 = "Water current, tag controls angle and strength";