mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
37feaa5de1
Added "Toggle sky rendering" action and toolbar button. Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed. Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header. Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. Changed, Things mode: lowered the opacity of dynamic light radii. Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing. Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations). Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry. Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452). Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now. Updated ZDoom ACC. Updated zdbsp to 1.19. Updated documentation.
37 lines
No EOL
955 B
INI
37 lines
No EOL
955 B
INI
// Default lump name for new map
|
|
defaultlumpname = "E1M1";
|
|
basegame = 2;
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "heretic raven";
|
|
|
|
//mxd. Sky textures for vanilla maps
|
|
defaultskytextures
|
|
{
|
|
SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9,E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9,E6M1,E6M2,E6M3";
|
|
SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9";
|
|
SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9,E5M1,E5M2,E5M3,E5M4,E5M5,E5M6,E5M7,E5M8,E5M9";
|
|
}
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Heretic_misc.cfg", "skills");
|
|
}
|
|
|
|
// Default textures
|
|
defaultwalltexture = "GRSTNPB";
|
|
defaultfloortexture = "FLOOR03";
|
|
defaultceilingtexture = "FLAT506";
|
|
|
|
// Door making
|
|
makedoortrack = "WOODWL";
|
|
makedoordoor = "DOORWOOD";
|
|
makedoorceil = "FLOOR04";
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Heretic_texturesets.cfg");
|
|
} |