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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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87731c9650
Things can now be cut, copied and pasted in Visual modes. Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode. Fixed an error when user selects multiple things and attempts to view their properties in Doom map format. Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor. Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized). Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic. |
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.. | ||
BoundingBox.cs | ||
GameType.cs | ||
GZDoomLight.cs | ||
MapInfo.cs | ||
ModelDefEntry.cs | ||
ScriptItem.cs | ||
ScriptType.cs | ||
TextureData.cs | ||
ThingBoundingBox.cs | ||
ThingCopyData.cs |