mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
20bb7fd119
Updated to Doom Builder 2 SVN rev. 1549.
86 lines
1.8 KiB
C#
86 lines
1.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public class BitmapImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Image source
|
|
private Bitmap img;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public BitmapImage(Bitmap img, string name)
|
|
{
|
|
// Initialize
|
|
this.img = img;
|
|
this.AllowUnload = false;
|
|
SetName(name);
|
|
|
|
// Get width and height from image
|
|
width = img.Size.Width;
|
|
height = img.Size.Height;
|
|
scale.x = 1.0f;
|
|
scale.y = 1.0f;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
lock(this)
|
|
{
|
|
// No failure checking here. I anything fails here, it is not the user's fault,
|
|
// because the resources this loads are in the assembly.
|
|
|
|
// Get resource from memory
|
|
bitmap = img;
|
|
|
|
// Pass on to base
|
|
base.LocalLoadImage();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|