UltimateZoneBuilder/Source/Core/Data
MaxED 87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
..
BitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
DataReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
DirectoryReader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
DynamicBitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
ImageData.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ImageDataFormat.cs Added Draw Rectangle Mode. 2012-06-04 23:42:13 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
PK3Reader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
PK3StructuredReader.cs GZDoom Builder 1.07e: 2012-06-09 17:19:18 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00