UltimateZoneBuilder/Build/Scripting
MaxED 87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
..
Dehacked.cfg @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
Doomsday_DED.cfg Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GZDoom_MODELDEF.cfg GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
Hexen_ACS.cfg Added separate compiler for Hexen (with correct includes). 2010-08-24 19:55:44 +00:00
Legacy_FS.cfg Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
Skulltag_ACS.cfg Update script configurations with latest functions and constants listing from the ZDoom Wiki 2010-08-18 17:11:21 +00:00
ZDoom_ACS.cfg GZDoom Builder 1.07a: 2012-06-03 01:10:29 +00:00
ZDoom_DECORATE.cfg GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
ZDoom_USDF.cfg ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00