UltimateZoneBuilder/Source/Core/Config/MapLumpInfo.cs

65 lines
1.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public struct MapLumpInfo
{
// Members
public string name;
public bool required;
public bool blindcopy;
public bool nodebuild;
public bool allowempty;
internal ScriptConfiguration script;
// Construct from IDictionary
internal MapLumpInfo(string name, Configuration cfg)
{
string scriptconfig = "";
// Apply settings
this.name = name;
this.script = null;
this.required = cfg.ReadSetting("maplumpnames." + name + ".required", false);
this.blindcopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false);
this.nodebuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false);
this.allowempty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false);
scriptconfig = cfg.ReadSetting("maplumpnames." + name + ".script", "");
// Find script configuration
if(scriptconfig.Length > 0)
{
if(General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant()))
{
this.script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()];
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Map lump '" + name + "' in the current game configuration specifies an unknown script configuration '" + scriptconfig + "'. Using plain text instead.");
this.script = new ScriptConfiguration();
}
}
}
}
}