mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
3e5f85dc8f
Maintenance: removed a ton of redundant stuff.
327 lines
9 KiB
C#
327 lines
9 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins.NodesViewer
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{
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public partial class NodesForm : DelayedForm
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{
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#region ================== Variables
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private NodesViewerMode mode;
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#endregion
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#region ================== Properties
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public int SelectedTab { get { return tabs.SelectedIndex; } }
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public int ViewSplitIndex { get { return (int)splitindex.Value; } }
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public int ViewSubsectorIndex { get { return (int)ssectorindex.Value; } }
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public int ViewSegIndex { get { return viewsegbox.Checked ? (int)segindex.Value : -1; } }
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public bool ShowSegsVertices { get { return showsegsvertices.Checked; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public NodesForm()
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{
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InitializeComponent();
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}
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// Constructor
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public NodesForm(NodesViewerMode mode)
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{
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InitializeComponent();
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this.mode = mode;
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// Counts
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numsegs.Text = mode.Segs.Length.ToString();
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numsplits.Text = mode.Nodes.Length.ToString();
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numssectors.Text = mode.Subsectors.Length.ToString();
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numvertices.Text = mode.Vertices.Length.ToString();
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showsegsvertices.Text = "Show additional vertices (" + (mode.Vertices.Length - General.Map.Map.Vertices.Count) + " seg splits)";
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// Create stats on the tree
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List<int> leafdepths = new List<int>();
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DiveTree(mode.Nodes.Length - 1, 0, leafdepths);
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int maxdepth = 0, mindepth = int.MaxValue;
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foreach(int d in leafdepths)
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{
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if(d < mindepth) mindepth = d;
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if(d > maxdepth) maxdepth = d;
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}
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treedepth.Text = maxdepth.ToString();
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// Calculate the tree balance. The balance is 100% when all leafs are equal depth and
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// 0% when 1 leaf equals peakdepth and the others are at level 1.
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int balance = (int)(((float)mindepth / maxdepth) * 100f);
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treebalance.Text = balance + "%";
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// Start viewing root split
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splitindex.Maximum = mode.Nodes.Length - 1;
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splitindex.Value = mode.Nodes.Length - 1;
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splitindex_ValueChanged(null, EventArgs.Empty);
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// Viewing subsector
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ssectorindex.Maximum = mode.Subsectors.Length - 1;
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ssectorindex.Value = 0;
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ssectorindex_ValueChanged(null, EventArgs.Empty);
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segindex_ValueChanged(null, EventArgs.Empty);
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}
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// Clean up any resources being used.
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Methods
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// This calculates the tree depth recursively
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private void DiveTree(int node, int level, List<int> leafdepths)
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{
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level++;
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// Process left side
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if(!mode.Nodes[node].leftsubsector)
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DiveTree(mode.Nodes[node].leftchild, level, leafdepths);
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else
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leafdepths.Add(level);
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// Process right side
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if(!mode.Nodes[node].rightsubsector)
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DiveTree(mode.Nodes[node].rightchild, level, leafdepths);
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else
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leafdepths.Add(level);
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}
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// Show this form
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public void Show(Form owner)
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{
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// Position at left-top of owner
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this.Location = new Point(owner.Location.X + 20, owner.Location.Y + 90);
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// Show window
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base.Show(owner);
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}
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// Switch to a subsector
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public void ShowSubsector(int ssindex)
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{
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ssectorindex.Value = ssindex;
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tabs.SelectTab(tabsubsectors);
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}
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#endregion
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#region ================== Form / Overview Events
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// Exit this mode
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private void closebutton_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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// Exit mode when dialog is closed
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private void NodesForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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General.Editing.CancelMode();
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}
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// Open tab changed
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private void tabs_SelectedIndexChanged(object sender, EventArgs e)
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{
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General.Interface.RedrawDisplay();
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}
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// Show segs vertices changed
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private void showsegsvertices_CheckedChanged(object sender, EventArgs e)
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{
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General.Interface.RedrawDisplay();
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}
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// (Re)build the nodes
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private void buildnodesbutton_Click(object sender, EventArgs e)
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{
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mode.BuildNodes();
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// Restart the mode so that the new structures are loaded in.
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// This will automatically close and re-open this window.
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General.Editing.CancelMode();
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NodesViewerMode newmode = new NodesViewerMode();
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General.Editing.ChangeMode(newmode);
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newmode.Form.showsegsvertices.Checked = this.showsegsvertices.Checked;
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}
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#endregion
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#region ================== Splits Events
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// Go to the root split
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private void rootbutton_Click(object sender, EventArgs e)
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{
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splitindex.Value = splitindex.Maximum;
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}
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// Go to the parent split
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private void parentbutton_Click(object sender, EventArgs e)
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{
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Node n = mode.Nodes[(int)splitindex.Value];
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if(n.parent > -1) splitindex.Value = n.parent;
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}
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// Go to the left split/subsector
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private void leftbutton_Click(object sender, EventArgs e)
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{
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Node n = mode.Nodes[(int)splitindex.Value];
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if(n.leftsubsector)
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ShowSubsector(n.leftchild);
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else
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splitindex.Value = n.leftchild;
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}
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// Go to the right split/subsector
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private void rightbutton_Click(object sender, EventArgs e)
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{
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Node n = mode.Nodes[(int)splitindex.Value];
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if(n.rightsubsector)
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ShowSubsector(n.rightchild);
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else
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splitindex.Value = n.rightchild;
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}
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// Split changes
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private void splitindex_ValueChanged(object sender, EventArgs e)
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{
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Node n = mode.Nodes[(int)splitindex.Value];
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if(n.parent == -1)
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{
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parentsplit.Text = "(root split)";
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parentsplit.Enabled = false;
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parentbutton.Enabled = false;
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}
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else
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{
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parentsplit.Text = n.parent.ToString();
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parentsplit.Enabled = true;
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parentbutton.Enabled = true;
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}
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leftarea.Text = "(" + n.leftbox.Left + ", " + n.leftbox.Top + ") - (" + n.leftbox.Right + ", " + n.leftbox.Bottom + ")";
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rightarea.Text = "(" + n.rightbox.Left + ", " + n.rightbox.Top + ") - (" + n.rightbox.Right + ", " + n.rightbox.Bottom + ")";
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leftindex.Text = n.leftchild.ToString();
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rightindex.Text = n.rightchild.ToString();
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if(n.leftsubsector)
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{
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lefttype.Text = "Subsector:";
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leftbutton.Text = "Go to subsector";
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}
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else
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{
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lefttype.Text = "Split:";
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leftbutton.Text = "Go to split";
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}
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if(n.rightsubsector)
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{
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righttype.Text = "Subsector:";
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rightbutton.Text = "Go to subsector";
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}
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else
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{
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righttype.Text = "Split:";
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rightbutton.Text = "Go to split";
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}
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General.Interface.RedrawDisplay();
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}
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#endregion
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#region ================== Subsectors Events
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// Go to parent split for this subsector
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private void ssparentsplit_Click(object sender, EventArgs e)
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{
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// Find parent split
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int ss = (int)ssectorindex.Value;
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int parentsplit = -1;
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for(int i = 0; i < mode.Nodes.Length; i++)
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{
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Node n = mode.Nodes[i];
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if((n.leftsubsector && (n.leftchild == ss)) || (n.rightsubsector && (n.rightchild == ss)))
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{
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parentsplit = i;
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break;
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}
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}
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if(parentsplit == -1) return;
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splitindex.Value = parentsplit;
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tabs.SelectTab(tabsplits);
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}
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// Subsector changes
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private void ssectorindex_ValueChanged(object sender, EventArgs e)
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{
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Subsector s = mode.Subsectors[(int)ssectorindex.Value];
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ssectornumsegs.Text = s.numsegs.ToString();
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segindex.Minimum = s.firstseg;
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segindex.Maximum = s.firstseg + s.numsegs - 1;
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segindex.Value = s.firstseg;
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General.Interface.RedrawDisplay();
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}
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// Segment changes
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private void segindex_ValueChanged(object sender, EventArgs e)
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{
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Seg sg = mode.Segs[(int)segindex.Value];
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Linedef ld = null; //mxd
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if(sg.lineindex != -1) ld = General.Map.Map.GetLinedefByIndex(sg.lineindex); //mxd
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lineindex.Text = sg.lineindex.ToString();
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startvertex.Text = sg.startvertex + " (" + mode.Vertices[sg.startvertex].x + ", " + mode.Vertices[sg.startvertex].y + ")";
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endvertex.Text = sg.endvertex + " (" + mode.Vertices[sg.endvertex].x + ", " + mode.Vertices[sg.endvertex].y + ")";
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segside.Text = sg.leftside ? "Back" : "Front";
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segangle.Text = Angle2D.RealToDoom(sg.angle) + "\u00B0";
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segoffset.Text = sg.offset + " mp";
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if (ld != null) { //mxd
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sideindex.Text = sg.leftside ? ld.Back.Index.ToString() : ld.Front.Index.ToString();
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sectorindex.Text = sg.leftside ? ld.Back.Sector.Index.ToString() : ld.Front.Sector.Index.ToString();
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} else {
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sideindex.Text = "None";
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sectorindex.Text = "None";
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}
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General.Interface.RedrawDisplay();
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}
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// View segment checkbox changes
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private void viewsegbox_CheckedChanged(object sender, EventArgs e)
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{
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General.Interface.RedrawDisplay();
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}
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#endregion
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}
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}
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