mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
f9b5399a39
Bit Flags form now changes width to show flags with long names without scrolling. Bit Flags form: flag numbers are now shown as well as names. Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel. Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before). Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
170 lines
4.3 KiB
C#
170 lines
4.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Drawing.Drawing2D;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public partial class CheckboxArrayControl : UserControl
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{
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// Events
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public event EventHandler OnValueChanged; //mxd
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// Variables
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private List<CheckBox> checkboxes;
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private int columns;
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private int spacingY = 1; //mxd
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// Properties
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public List<CheckBox> Checkboxes { get { return checkboxes; } }
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public int Columns { get { return columns; } set { columns = value; } }
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public int VerticalSpacing { get { return spacingY; } set { spacingY = value; } } //mxd
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// Constructor
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public CheckboxArrayControl()
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{
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// Initialize
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InitializeComponent();
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// Setup
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checkboxes = new List<CheckBox>();
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}
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// This adds a checkbox
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public CheckBox Add(string text, object tag)
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{
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// Make new checkbox
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CheckBox c = new CheckBox();
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c.AutoSize = true;
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//c.FlatStyle = FlatStyle.System;
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c.UseVisualStyleBackColor = true;
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c.Text = text;
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c.Tag = tag;
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c.CheckStateChanged += checkbox_OnCheckStateChanged; //mxd
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// Add to list
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this.Controls.Add(c);
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checkboxes.Add(c);
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// Return checkbox
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return c;
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}
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//mxd
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public int GetWidth()
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{
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if(columns < 1 || checkboxes.Count < 1) return 0;
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int maxwidth = 0;
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foreach (CheckBox cb in checkboxes)
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{
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if (cb.Width > maxwidth) maxwidth = cb.Width;
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}
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return maxwidth * columns;
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}
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//mxd
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public int GetHeight()
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{
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if(columns < 1 || checkboxes.Count < 1) return 0;
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int col = (int)Math.Ceiling(checkboxes.Count / (float)columns);
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return col * checkboxes[0].Height + (col * spacingY + spacingY);
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}
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// This positions the checkboxes
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public void PositionCheckboxes()
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{
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int boxheight = 0;
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int row = 0;
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int col = 0;
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// Checks
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if(columns < 1 || checkboxes.Count < 1) return;
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// Calculate column width
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int columnwidth = this.ClientSize.Width / columns;
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// Check what the biggest checkbox height is
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foreach(CheckBox c in checkboxes) if(c.Height > boxheight) boxheight = c.Height;
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// Check what the preferred column length is
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int columnlength = 1 + (int)Math.Floor((this.ClientSize.Height - boxheight) / (float)(boxheight + spacingY));
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// When not all items fit with the preferred column length
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// we have to extend the column length to make it fit
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if((int)Math.Ceiling(checkboxes.Count / (float)columnlength) > columns)
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{
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// Make a column length which works for all items
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columnlength = (int)Math.Ceiling(checkboxes.Count / (float)columns);
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}
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// Go for all items
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foreach(CheckBox c in checkboxes)
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{
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// Position checkbox
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c.Location = new Point(col * columnwidth, row * boxheight + (row - 1) * spacingY + spacingY);
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// Next position
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if(++row == columnlength)
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{
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row = 0;
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col++;
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}
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}
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}
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//mxd
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public void Sort()
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{
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checkboxes.Sort(CheckboxesComparison);
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}
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//mxd
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private static int CheckboxesComparison(CheckBox cb1, CheckBox cb2)
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{
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return String.Compare(cb1.Text, cb2.Text, StringComparison.Ordinal);
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}
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// When layout must change
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private void CheckboxArrayControl_Layout(object sender, LayoutEventArgs e)
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{
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PositionCheckboxes();
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}
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private void CheckboxArrayControl_Paint(object sender, PaintEventArgs e)
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{
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if(this.DesignMode)
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{
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Pen p = new Pen(SystemColors.ControlDark, 1) {DashStyle = DashStyle.Dash};
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e.Graphics.DrawRectangle(p, 0, 0, this.ClientRectangle.Width - 1, this.ClientRectangle.Height - 1);
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}
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}
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//mxd
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private void checkbox_OnCheckStateChanged(object sender, EventArgs eventArgs)
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{
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if(OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
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}
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}
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}
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