UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface
MaxED 8599f18f4c "Reset" button was missing from "Draw Grid" settings.
Buttons order was messed up in editing modes toolbar after performing "Reload Resources" action.
Fixed editing modes toolbar layout.
2014-03-04 09:04:43 +00:00
..
BridgeModeForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BridgeModeForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BridgeModeForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CurveLinedefsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CurveLinedefsForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
CurveLinedefsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DrawCurveOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawCurveOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawCurveOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawEllipseOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawGridOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00
DrawRectangleOptionsPanel.Designer.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawRectangleOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EditSelectionPanel.Designer.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
EditSelectionPanel.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ErrorCheckForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ErrorCheckForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ErrorCheckForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FindReplaceForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
FindReplaceForm.Designer.cs Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes. 2013-09-24 10:26:35 +00:00
FindReplaceForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MakeDoorForm.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
MakeDoorForm.Designer.cs Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
MakeDoorForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MenusForm.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
MenusForm.Designer.cs Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
MenusForm.resx According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ObjExporterSettingsForm.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
PreferencesForm.cs Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
PreferencesForm.Designer.cs Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
PreferencesForm.resx Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.Designer.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
SectorDrawingOptionsPanel.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
UndoRedoPanel.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
UndoRedoPanel.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.Designer.cs Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00
WavefrontSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00