UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultVertexOverlappingVertex.cs
MaxED 48fef89ed7 Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
2014-02-07 09:10:55 +00:00

63 lines
1.5 KiB
C#

#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultVertexOverlappingVertex : ErrorResult
{
#region ================== Variables
private Vertex vertex1;
private Vertex vertex2;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Merge Vertices"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultVertexOverlappingVertex(Vertex v1, Vertex v2)
{
// Initialize
this.vertex1 = v1;
this.vertex2 = v2;
this.viewobjects.Add(v1);
this.viewobjects.Add(v2);
this.description = "These vertices have the same position.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString() {
return "Vertices " + vertex1.Index + " and " + vertex2.Index + " have the same position";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer) {
renderer.PlotVertex(vertex1, ColorCollection.SELECTION);
}
// Fix by splitting the line
public override bool Button1Click(bool batchMode) {
if(!batchMode) General.Map.UndoRedo.CreateUndo("Merge vertices");
vertex2.Join(vertex1);
General.Map.Map.Update();
return true;
}
#endregion
}
}