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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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359 lines
No EOL
10 KiB
C#
359 lines
No EOL
10 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class FlatBrowserForm : Form
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{
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// Constants
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private const int COLUMN_WIDTH_COUNT = 52;
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// Variables
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private string selectedname;
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private Point lastposition;
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private Size lastsize;
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private ListViewGroup usedgroup;
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private ListViewGroup availgroup;
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private ListViewItem selectedset;
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private string selecttextureonfill;
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// Properties
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public string SelectedName { get { return selectedname; } }
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// Constructor
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public FlatBrowserForm(string selecttexture)
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{
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Cursor.Current = Cursors.WaitCursor;
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ListViewItem item;
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bool foundselecttexture = false;
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long longname = Lump.MakeLongName(selecttexture ?? "");
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// Initialize
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InitializeComponent();
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browser.ApplySettings();
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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// Resize columns to maximize available width
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countcolumn.Width = COLUMN_WIDTH_COUNT;
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namecolumn.Width = texturesets.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - countcolumn.Width - 2;
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// Fill texture sets list with normal texture sets
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foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
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{
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item = texturesets.Items.Add(ts.Name);
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item.Tag = ts;
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item.ImageIndex = 0;
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item.UseItemStyleForSubItems = false;
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item.SubItems.Add(ts.Textures.Count.ToString(), item.ForeColor,
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item.BackColor, new Font(item.Font, FontStyle.Regular));
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}
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// Add container-specific texture sets
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foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
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{
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item = texturesets.Items.Add(ts.Name);
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item.Tag = ts;
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item.ImageIndex = 2 + ts.LocationType;
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item.UseItemStyleForSubItems = false;
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item.SubItems.Add(ts.Textures.Count.ToString(), item.ForeColor,
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item.BackColor, new Font(item.Font, FontStyle.Regular));
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}
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// Add All textures set
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item = texturesets.Items.Add(General.Map.Data.AllTextureSet.Name);
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item.Tag = General.Map.Data.AllTextureSet;
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item.ImageIndex = 1;
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item.UseItemStyleForSubItems = false;
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item.SubItems.Add(General.Map.Data.AllTextureSet.Textures.Count.ToString(),
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item.ForeColor, item.BackColor, new Font(item.Font, FontStyle.Regular));
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// Select the last one that was selected
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string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
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foreach(ListViewItem i in texturesets.Items)
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{
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if(i.Text == selectname)
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{
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IFilledTextureSet set = (i.Tag as IFilledTextureSet);
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foreach(ImageData img in set.Textures)
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{
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if(img.LongName == longname)
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{
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i.Selected = true;
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foundselecttexture = true;
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break;
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}
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}
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break;
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}
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}
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// If the selected texture was not found in the last-selected set, try finding it in the other sets
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if(!foundselecttexture)
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{
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foreach(ListViewItem i in texturesets.Items)
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{
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IFilledTextureSet set = (i.Tag as IFilledTextureSet);
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foreach(ImageData img in set.Textures)
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{
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if(img.LongName == longname)
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{
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i.Selected = true;
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foundselecttexture = true;
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break;
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}
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}
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}
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}
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// Texture still now found? Then just select the last used set
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if(!foundselecttexture)
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{
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foreach(ListViewItem i in texturesets.Items)
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{
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if(i.Text == selectname)
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{
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i.Selected = true;
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foundselecttexture = true;
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break;
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}
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}
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}
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// WARNING: Some strange behavior of the listview here!
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// When you leave this line out, the list becomes very slow.
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// Also, this does not change the item selected previously.
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texturesets.Items[0].Selected = true;
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// Texture to select when list is filled
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selecttextureonfill = selecttexture;
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// Make groups
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usedgroup = browser.AddGroup("Used Textures");
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availgroup = browser.AddGroup("Available Textures");
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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// Position window from configuration settings
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this.SuspendLayout();
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/*
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this.Location = new Point(General.Settings.ReadSetting("browserwindow.positionx", this.Location.X),
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General.Settings.ReadSetting("browserwindow.positiony", this.Location.Y));
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*/
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this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
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General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
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this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
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if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent;
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this.ResumeLayout(true);
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}
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// Selection changed
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private void browser_SelectedItemChanged()
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{
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apply.Enabled = (browser.SelectedItem != null);
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Set selected name and close
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if(browser.SelectedItem != null)
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{
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selectedname = browser.SelectedItem.Text;
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DialogResult = DialogResult.OK;
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}
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else
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{
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selectedname = "";
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DialogResult = DialogResult.Cancel;
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}
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// No selection, close
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selectedname = "";
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DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Activated
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private void FlatBrowserForm_Activated(object sender, EventArgs e)
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{
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// Focus the textbox
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browser.FocusTextbox();
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Cursor.Current = Cursors.Default;
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}
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// Loading
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private void FlatBrowserForm_Load(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Resized
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private void FlatBrowserForm_ResizeEnd(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Moved
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private void FlatBrowserForm_Move(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Closing
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private void FlatBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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int windowstate;
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// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
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windowstate = (int)this.WindowState;
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else
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windowstate = (int)FormWindowState.Normal;
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// Save window settings
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General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
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General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
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General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
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General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
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General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
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// Save last selected texture set
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if(texturesets.SelectedItems.Count > 0)
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General.Settings.WriteSetting("browserwindow.textureset", texturesets.SelectedItems[0].Text);
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// Clean up
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browser.CleanUp();
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}
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// Static method to browse for flats
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// Returns null when cancelled.
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public static string Browse(IWin32Window parent, string select)
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{
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FlatBrowserForm browser = new FlatBrowserForm(select);
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if(browser.ShowDialog(parent) == DialogResult.OK)
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{
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// Return result
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return browser.SelectedName;
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}
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else
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{
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// Cancelled
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return select;
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}
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}
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// Texture set selected
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private void texturesets_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Anything slected?
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if(texturesets.SelectedItems.Count > 0)
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{
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selectedset = texturesets.SelectedItems[0];
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FillImagesList(null);
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}
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}
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// Item double clicked
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private void browser_SelectedItemDoubleClicked()
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{
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if(apply.Enabled) apply_Click(this, EventArgs.Empty);
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}
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// This fills the list of textures, depending on the selected texture set
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private void FillImagesList(string selectflat)
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{
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// Get the selected texture set
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IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
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// Start adding
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browser.BeginAdding(false);
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// Add all used flats
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foreach(ImageData img in set.Flats)
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if(img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
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// Add all available flats
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foreach(ImageData img in set.Flats)
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browser.Add(img.Name, img, img, availgroup);
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// Done adding
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browser.EndAdding();
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}
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// Help requested
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private void FlatBrowserForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_imagesbrowser.html");
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hlpevent.Handled = true;
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}
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private void FlatBrowserForm_Shown(object sender, EventArgs e)
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{
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// Select texture
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if(!string.IsNullOrEmpty(selecttextureonfill))
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{
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browser.SelectItem(selecttextureonfill, usedgroup);
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selecttextureonfill = null;
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}
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}
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}
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} |