mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
47 lines
883 B
C++
47 lines
883 B
C++
#pragma once
|
|
|
|
enum class CubeMapFace : int
|
|
{
|
|
PositiveX,
|
|
PositiveY,
|
|
PositiveZ,
|
|
NegativeX,
|
|
NegativeY,
|
|
NegativeZ
|
|
};
|
|
|
|
class Texture
|
|
{
|
|
public:
|
|
Texture();
|
|
~Texture();
|
|
|
|
void Set2DImage(int width, int height);
|
|
void SetCubeImage(int size);
|
|
|
|
void SetPixels(const void* data);
|
|
void SetCubePixels(CubeMapFace face, const void* data);
|
|
|
|
bool IsCubeTexture() const { return mCubeTexture; }
|
|
int GetWidth() const { return mWidth; }
|
|
int GetHeight() const { return mHeight; }
|
|
|
|
bool IsTextureCreated() const { return mTexture; }
|
|
void Invalidate();
|
|
|
|
GLuint GetTexture();
|
|
GLuint GetFramebuffer(bool usedepthbuffer);
|
|
GLuint GetPBO();
|
|
|
|
private:
|
|
int mWidth = 0;
|
|
int mHeight = 0;
|
|
bool mCubeTexture = false;
|
|
bool mPBOTexture = false;
|
|
std::map<int, std::vector<uint32_t>> mPixels;
|
|
GLuint mTexture = 0;
|
|
GLuint mFramebuffer = 0;
|
|
GLuint mDepthRenderbuffer = 0;
|
|
//
|
|
GLuint mPBO = 0;
|
|
};
|