UltimateZoneBuilder/Source/Native/Texture.h

47 lines
883 B
C++

#pragma once
enum class CubeMapFace : int
{
PositiveX,
PositiveY,
PositiveZ,
NegativeX,
NegativeY,
NegativeZ
};
class Texture
{
public:
Texture();
~Texture();
void Set2DImage(int width, int height);
void SetCubeImage(int size);
void SetPixels(const void* data);
void SetCubePixels(CubeMapFace face, const void* data);
bool IsCubeTexture() const { return mCubeTexture; }
int GetWidth() const { return mWidth; }
int GetHeight() const { return mHeight; }
bool IsTextureCreated() const { return mTexture; }
void Invalidate();
GLuint GetTexture();
GLuint GetFramebuffer(bool usedepthbuffer);
GLuint GetPBO();
private:
int mWidth = 0;
int mHeight = 0;
bool mCubeTexture = false;
bool mPBOTexture = false;
std::map<int, std::vector<uint32_t>> mPixels;
GLuint mTexture = 0;
GLuint mFramebuffer = 0;
GLuint mDepthRenderbuffer = 0;
//
GLuint mPBO = 0;
};