UltimateZoneBuilder/Source/Native/ShaderManager.h

14 lines
247 B
C++

#pragma once
#include "Shader.h"
class ShaderManager
{
public:
void ReleaseResources();
void DeclareShader(int index, const char* name, const char* vs, const char* ps);
std::vector<Shader> AlphaTestShaders;
std::vector<Shader> Shaders;
};