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gl_load
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
BuilderNative.vcxproj
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Fix typo
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2019-12-21 03:32:59 +01:00 |
BuilderNative.vcxproj.filters
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Move matrix functions to its own file
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2019-12-21 03:31:44 +01:00 |
BuilderNative.vcxproj.user
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
exports.def
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
fasttrig.h
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Use C++ and SSE code to do matrix math
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2019-12-19 03:12:44 +01:00 |
IndexBuffer.cpp
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
IndexBuffer.h
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
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2019-08-16 11:24:22 +02:00 |
Matrix.cpp
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Move matrix functions to its own file
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2019-12-21 03:31:44 +01:00 |
OpenGLContext.cpp
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Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context.
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2019-12-20 05:30:27 +01:00 |
OpenGLContext.h
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
Precomp.cpp
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
Precomp.h
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Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
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2019-12-20 03:39:06 +01:00 |
RawMouse.cpp
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
RawMouse.h
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- add the appropriate ifdefs for an unix build
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2019-08-18 03:29:33 +02:00 |
RenderDevice.cpp
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Move matrix functions to its own file
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2019-12-21 03:31:44 +01:00 |
RenderDevice.h
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
Shader.cpp
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
Shader.h
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Declare the uniform variables in C#
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2019-12-21 02:14:42 +01:00 |
ShaderManager.cpp
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Misc adjustments to make the cherry-picked 'C# shader resources' commit work
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2019-12-21 01:47:27 +01:00 |
ShaderManager.h
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Misc adjustments to make the cherry-picked 'C# shader resources' commit work
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2019-12-21 01:47:27 +01:00 |
Texture.cpp
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
Texture.h
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
VertexBuffer.cpp
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Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
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2019-12-18 02:27:49 +01:00 |
VertexBuffer.h
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Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
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2019-12-18 02:27:49 +01:00 |