UltimateZoneBuilder/Source/BuilderModes/VisualModes/BaseVisualGeometrySector.cs

87 lines
2.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Destructor
// Constructor
public BaseVisualGeometrySector(VisualSector vs) : base(vs)
{
}
#endregion
#region ================== Methods
// This changes the height
public abstract void ChangeHeight(int amount);
#endregion
#region ================== Events
// Unused
public virtual void OnSelectBegin() { }
public virtual void OnSelectEnd() { }
public virtual void OnEditBegin() { }
// Edit button released
public virtual void OnEditEnd()
{
List<Sector> sectors = new List<Sector>();
sectors.Add(this.Sector.Sector);
DialogResult result = General.Interface.ShowEditSectors(sectors);
if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
}
#endregion
}
}