A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2015-03-03 18:32:59 +00:00
Build Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
Documents Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
Help DECORATE: added "$argN" special comment. It can be used to specify default argument names. 2015-02-04 18:02:03 +00:00
Resources Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Setup Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
Source Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..). 2015-03-03 18:32:59 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
MakeSVNRelease.bat Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00