UltimateZoneBuilder/Source/Core/Controls/ScriptLumpDocumentTab.cs
MaxED 0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00

134 lines
3.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptLumpDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string lumpname;
private readonly bool ismapheader;
#endregion
#region ================== Properties
public override bool ExplicitSave { get { return false; } }
public override bool IsSaveAsRequired { get { return false; } }
public override bool IsClosable { get { return false; } }
public override bool IsReconfigurable { get { return false; } }
public override string Filename { get { return lumpname; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptLumpDocumentTab(ScriptEditorPanel panel, string lumpname, ScriptConfiguration config) : base(panel)
{
// Initialize
if(lumpname == MapManager.CONFIG_MAP_HEADER)
{
this.lumpname = MapManager.TEMP_MAP_HEADER;
this.ismapheader = true;
}
else
{
this.lumpname = lumpname;
this.ismapheader = false;
}
this.config = config;
editor.SetupStyles(config);
// Load the lump data
MemoryStream stream = General.Map.GetLumpData(this.lumpname);
if(stream != null)
{
editor.SetText(stream.ToArray()); //mxd
editor.ClearUndoRedo();
}
// Set title
SetTitle(ismapheader ? General.Map.Options.CurrentName : this.lumpname.ToUpper());
}
#endregion
#region ================== Methods
// Compile script
public override void Compile()
{
//mxd. List of errors. UpdateScriptNames can return errors and also updates acs includes list
List<CompilerError> errors = (config.ScriptType == ScriptType.ACS ? General.Map.UpdateScriptNames() : new List<CompilerError>());
//mxd. Errors already?..
if(errors.Count > 0)
{
// Feed errors to panel
panel.ShowErrors(errors);
return;
}
// Compile
General.Map.CompileLump((ismapheader ? MapManager.CONFIG_MAP_HEADER : lumpname), true);
//mxd. Update script navigator
errors = UpdateNavigator();
// Feed errors to panel
panel.ShowErrors(General.Map.Errors.Count > 0 ? General.Map.Errors : errors);
}
// Implicit save
public override bool Save()
{
// Store the lump data
MemoryStream stream = new MemoryStream(editor.GetText());
General.Map.SetLumpData(lumpname, stream);
editor.SetSavePoint(); //mxd
UpdateTitle(); //mxd
return true;
}
// This checks if a script error applies to this script
public override bool VerifyErrorForScript(CompilerError e)
{
return (string.Compare(e.filename, "?" + lumpname, true) == 0);
}
#endregion
#region ================== Events
#endregion
}
}