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Scripting
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
BitmapImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
CameraTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorMap.cs
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Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
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2022-01-08 10:48:16 +01:00 |
ColormapImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
CvarsCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataManager.cs
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Improved error reporting for invalid ZScript input
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2022-09-15 03:12:27 +03:00 |
DataReader.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
DirectoryReader.cs
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
DynamicBitmapImage.cs
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Fix black output from visplane explorer
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2020-04-19 14:19:18 +02:00 |
FileImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
FlatImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
HiResImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ImageData.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ImageDataFormat.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
ImageLoadState.cs
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
PatchNames.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
PK3Reader.cs
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
PK3StructuredReader.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
Playpal.cs
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Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
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2022-01-08 10:48:16 +01:00 |
ResourceImage.cs
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
SimpleTextureImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
SpriteImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TexturePatch.cs
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
TEXTURESImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
UnknownImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
VoxelImage.cs
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
WADReader.cs
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Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719
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2022-04-15 00:19:16 +02:00 |