mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
0369c969d1
Draw Curve Mode: added settings panel. Sectors mode: added "Make Door" button to the toolbar. Swapped Side panel and Info panel z-order. Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768. Interface: grouped stuff in "Modes" menu a bit better. Interface: added "Draw [stuff]" buttons to modes toolbar. Interface: reorganized main menu. Hope it makes more sense now. API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
572 lines
20 KiB
C#
572 lines
20 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalStreamReader
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{
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#region ================== Constants
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// Name of the UDMF configuration file
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private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
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private Configuration config;
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private bool setknowncustomtypes;
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private bool strictchecking = true;
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private Dictionary<string, Dictionary<string, UniversalType>> uifields; //mxd
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#endregion
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#region ================== Properties
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public bool SetKnownCustomTypes { get { return setknowncustomtypes; } set { setknowncustomtypes = value; } }
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public bool StrictChecking { get { return strictchecking; } set { strictchecking = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalStreamReader(Dictionary<string, Dictionary<string, UniversalType>> uifields)
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{
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this.uifields = uifields;
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// Make configuration
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config = new Configuration();
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// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
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// to this list, so that these don't show up in the custom
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// fields list either. We use true as dummy value (it has no meaning)
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// Add linedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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config.WriteSetting("managedfields.linedef." + flag.Key, true);
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// Add linedef activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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config.WriteSetting("managedfields.linedef." + activate.Key, true);
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// Add linedef flag translations
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foreach(FlagTranslation f in General.Map.Config.LinedefFlagsTranslation)
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{
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foreach(string fn in f.Fields)
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config.WriteSetting("managedfields.linedef." + fn, true);
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}
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//mxd. Add sidedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
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config.WriteSetting("managedfields.sidedef." + flag.Key, true);
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//mxd. Add sector flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
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config.WriteSetting("managedfields.sector." + flag.Key, true);
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// Add thing flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Add thing flag translations
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foreach(FlagTranslation f in General.Map.Config.ThingFlagsTranslation)
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{
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foreach(string fn in f.Fields)
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config.WriteSetting("managedfields.thing." + fn, true);
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}
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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#endregion
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#region ================== Reading
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// This reads from a stream
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public MapSet Read(MapSet map, Stream stream)
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{
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StreamReader reader = new StreamReader(stream, Encoding.ASCII);
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Dictionary<int, Vertex> vertexlink;
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Dictionary<int, Sector> sectorlink;
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UniversalParser textmap = new UniversalParser();
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textmap.StrictChecking = strictchecking;
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try
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{
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// Read UDMF from stream
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List<string> data = new List<string>(100);
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while(!reader.EndOfStream) {
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string line = reader.ReadLine();
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if(string.IsNullOrEmpty(line)) continue;
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// Remove returns and tabs because the
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// parser only uses newline for new lines.
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line = line.Replace("\r", "");
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line = line.Replace("\t", "");
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data.Add(line);
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}
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textmap.InputConfiguration(data.ToArray());
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// Check for errors
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if(textmap.ErrorResult != 0)
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{
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// Show parse error
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General.ShowErrorMessage("Error on line " + textmap.ErrorLine + " while parsing UDMF map data:\n" + textmap.ErrorDescription, MessageBoxButtons.OK);
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}
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else
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{
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// Read the map
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vertexlink = ReadVertices(map, textmap);
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sectorlink = ReadSectors(map, textmap);
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ReadLinedefs(map, textmap, vertexlink, sectorlink);
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ReadThings(map, textmap);
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}
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}
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catch(Exception e)
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{
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General.ShowErrorMessage("Unexpected error reading UDMF map data. " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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}
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return map;
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}
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// This reads the things
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private void ReadThings(MapSet map, UniversalParser textmap)
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{
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "thing");
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// Go for all collections
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map.SetCapacity(0, 0, 0, 0, map.Things.Count + collections.Count);
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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int[] args = new int[Linedef.NUM_ARGS];
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string where = "thing " + i;
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float x = GetCollectionEntry<float>(c, "x", true, 0.0f, where);
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float y = GetCollectionEntry<float>(c, "y", true, 0.0f, where);
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float height = GetCollectionEntry<float>(c, "height", false, 0.0f, where);
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int tag = GetCollectionEntry<int>(c, "id", false, 0, where);
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int angledeg = GetCollectionEntry<int>(c, "angle", false, 0, where);
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int type = GetCollectionEntry<int>(c, "type", true, 0, where);
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int special = GetCollectionEntry<int>(c, "special", false, 0, where);
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args[0] = GetCollectionEntry<int>(c, "arg0", false, 0, where);
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args[1] = GetCollectionEntry<int>(c, "arg1", false, 0, where);
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args[2] = GetCollectionEntry<int>(c, "arg2", false, 0, where);
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args[3] = GetCollectionEntry<int>(c, "arg3", false, 0, where);
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args[4] = GetCollectionEntry<int>(c, "arg4", false, 0, where);
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// Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(c, flag.Key, false, false, where);
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foreach(FlagTranslation ft in General.Map.Config.ThingFlagsTranslation)
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{
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foreach(string field in ft.Fields)
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stringflags[field] = GetCollectionEntry<bool>(c, field, false, false, where);
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}
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// Create new item
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Thing t = map.CreateThing();
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if(t != null)
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{
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t.Update(type, x, y, height, angledeg, stringflags, tag, special, args);
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// Custom fields
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ReadCustomFields(c, t, "thing");
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}
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}
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}
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// This reads the linedefs and sidedefs
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private void ReadLinedefs(MapSet map, UniversalParser textmap,
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Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
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{
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// Get list of entries
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List<UniversalCollection> linescolls = GetNamedCollections(textmap.Root, "linedef");
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List<UniversalCollection> sidescolls = GetNamedCollections(textmap.Root, "sidedef");
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// Go for all lines
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map.SetCapacity(0, map.Linedefs.Count + linescolls.Count, map.Sidedefs.Count + sidescolls.Count, 0, 0);
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for(int i = 0; i < linescolls.Count; i++)
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{
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// Read fields
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UniversalCollection lc = linescolls[i];
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int[] args = new int[Linedef.NUM_ARGS];
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string where = "linedef " + i;
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int v1 = GetCollectionEntry<int>(lc, "v1", true, 0, where);
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int v2 = GetCollectionEntry<int>(lc, "v2", true, 0, where);
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if (!vertexlink.ContainsKey(v1) || !vertexlink.ContainsKey(v2)) { //mxd
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General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references one or more invalid vertices. Linedef has been removed.");
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continue;
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}
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int tag = GetCollectionEntry<int>(lc, "id", false, 0, where);
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int special = GetCollectionEntry<int>(lc, "special", false, 0, where);
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args[0] = GetCollectionEntry<int>(lc, "arg0", false, 0, where);
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args[1] = GetCollectionEntry<int>(lc, "arg1", false, 0, where);
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args[2] = GetCollectionEntry<int>(lc, "arg2", false, 0, where);
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args[3] = GetCollectionEntry<int>(lc, "arg3", false, 0, where);
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args[4] = GetCollectionEntry<int>(lc, "arg4", false, 0, where);
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int s1 = GetCollectionEntry<int>(lc, "sidefront", true, -1, where);
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int s2 = GetCollectionEntry<int>(lc, "sideback", false, -1, where);
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// Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(lc, flag.Key, false, false, where);
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foreach(FlagTranslation ft in General.Map.Config.LinedefFlagsTranslation)
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{
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foreach(string field in ft.Fields)
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stringflags[field] = GetCollectionEntry<bool>(lc, field, false, false, where);
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}
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// Activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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stringflags[activate.Key] = GetCollectionEntry<bool>(lc, activate.Key, false, false, where);
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// Check if not zero-length
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if(Vector2D.ManhattanDistance(vertexlink[v1].Position, vertexlink[v2].Position) > 0.0001f)
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{
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// Create new linedef
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Linedef l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
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if(l != null)
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{
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l.Update(stringflags, 0, tag, special, args);
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l.UpdateCache();
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// Custom fields
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ReadCustomFields(lc, l, "linedef");
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// Read sidedefs and connect them to the line
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if(s1 > -1)
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{
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if(s1 < sidescolls.Count)
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ReadSidedef(map, sidescolls[s1], l, true, sectorlink, s1);
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else
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General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid front sidedef " + s1 + ". Sidedef has been removed.");
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}
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if(s2 > -1)
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{
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if(s2 < sidescolls.Count)
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ReadSidedef(map, sidescolls[s2], l, false, sectorlink, s2);
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else
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General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid back sidedef " + s1 + ". Sidedef has been removed.");
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}
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}
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " is zero-length. Linedef has been removed.");
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}
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}
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}
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// This reads a single sidedef and connects it to the given linedef
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private void ReadSidedef(MapSet map, UniversalCollection sc, Linedef ld,
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bool front, Dictionary<int, Sector> sectorlink, int index)
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{
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// Read fields
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string where = "linedef " + ld.Index + (front ? " front sidedef " : " back sidedef ") + index;
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int offsetx = GetCollectionEntry<int>(sc, "offsetx", false, 0, where);
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int offsety = GetCollectionEntry<int>(sc, "offsety", false, 0, where);
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string thigh = GetCollectionEntry<string>(sc, "texturetop", false, "-", where);
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string tlow = GetCollectionEntry<string>(sc, "texturebottom", false, "-", where);
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string tmid = GetCollectionEntry<string>(sc, "texturemiddle", false, "-", where);
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int sector = GetCollectionEntry<int>(sc, "sector", true, 0, where);
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//mxd. Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(sc, flag.Key, false, false, where);
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// Create sidedef
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if(sectorlink.ContainsKey(sector))
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{
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Sidedef s = map.CreateSidedef(ld, front, sectorlink[sector]);
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if(s != null)
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{
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s.Update(offsetx, offsety, thigh, tmid, tlow, stringflags);
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// Custom fields
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ReadCustomFields(sc, s, "sidedef");
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}
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Sidedef references invalid sector " + sector + ". Sidedef has been removed.");
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}
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}
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// This reads the sectors
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private Dictionary<int, Sector> ReadSectors(MapSet map, UniversalParser textmap)
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{
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Dictionary<int, Sector> link;
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "sector");
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// Create lookup table
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link = new Dictionary<int, Sector>(collections.Count);
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// Go for all collections
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map.SetCapacity(0, 0, 0, map.Sectors.Count + collections.Count, 0);
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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string where = "sector " + i;
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int hfloor = GetCollectionEntry<int>(c, "heightfloor", false, 0, where);
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int hceil = GetCollectionEntry<int>(c, "heightceiling", false, 0, where);
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string tfloor = GetCollectionEntry<string>(c, "texturefloor", true, "-", where);
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string tceil = GetCollectionEntry<string>(c, "textureceiling", true, "-", where);
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int bright = GetCollectionEntry<int>(c, "lightlevel", false, 160, where);
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int special = GetCollectionEntry<int>(c, "special", false, 0, where);
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int tag = GetCollectionEntry<int>(c, "id", false, 0, where);
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//mxd. Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(c, flag.Key, false, false, where);
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// Create new item
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Sector s = map.CreateSector();
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if(s != null)
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{
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s.Update(hfloor, hceil, tfloor, tceil, special, stringflags, tag, bright);
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// Custom fields
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ReadCustomFields(c, s, "sector");
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// Add it to the lookup table
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link.Add(i, s);
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}
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}
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// Return lookup table
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return link;
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}
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// This reads the vertices
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private Dictionary<int, Vertex> ReadVertices(MapSet map, UniversalParser textmap)
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{
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Dictionary<int, Vertex> link;
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "vertex");
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// Create lookup table
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link = new Dictionary<int, Vertex>(collections.Count);
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// Go for all collections
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map.SetCapacity(map.Vertices.Count + collections.Count, 0, 0, 0, 0);
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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string where = "vertex " + i;
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float x = GetCollectionEntry<float>(c, "x", true, 0.0f, where);
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float y = GetCollectionEntry<float>(c, "y", true, 0.0f, where);
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// Create new item
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Vertex v = map.CreateVertex(new Vector2D(x, y));
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if(v != null)
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{
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//mxd. zoffsets
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v.ZCeiling = GetCollectionEntry<float>(c, "zceiling", false, float.NaN, where); //mxd
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v.ZFloor = GetCollectionEntry<float>(c, "zfloor", false, float.NaN, where); //mxd
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// Custom fields
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ReadCustomFields(c, v, "vertex");
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// Add it to the lookup table
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link.Add(i, v);
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}
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}
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// Return lookup table
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return link;
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}
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// This reads custom fields from a collection and adds them to a map element
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private void ReadCustomFields(UniversalCollection collection, MapElement element, string elementname)
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{
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element.Fields.BeforeFieldsChange();
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// Go for all the elements in the collection
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foreach(UniversalEntry e in collection)
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{
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// mxd. Check if uifield
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if(uifields.ContainsKey(elementname) && uifields[elementname].ContainsKey(e.Key)) {
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int type = (int)uifields[elementname][e.Key];
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//mxd. Check type
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object value = e.Value;
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// Let's be kind and cast any int to a float if needed
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if(type == (int)UniversalType.Float && e.Value is int) {
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value = (float)(int)e.Value;
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} else if(!e.IsValidType(e.Value.GetType())) {
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General.ErrorLogger.Add(ErrorType.Warning, element + ": the value of entry '" + e.Key + "' is of incompatible type (expected " + e.GetType().Name + ", but got " + e.Value.GetType().Name + "). If you save the map, this value will be ignored.");
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continue;
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}
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// Make custom field
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element.Fields[e.Key] = new UniValue(type, value);
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} // Check if not a managed field
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else if(!config.SettingExists("managedfields." + elementname + "." + e.Key))
|
|
{
|
|
int type = (int)UniversalType.Integer;
|
|
|
|
//mxd. Try to find the type from configuration
|
|
if(setknowncustomtypes) {
|
|
type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + e.Key + ".type", -1);
|
|
|
|
if(type != -1) {
|
|
object value = e.Value;
|
|
|
|
// Let's be kind and cast any int to a float if needed
|
|
if(type == (int)UniversalType.Float && e.Value is int) {
|
|
value = (float)(int)e.Value;
|
|
} else if(!e.IsValidType(e.Value.GetType())) {
|
|
General.ErrorLogger.Add(ErrorType.Warning, element + ": the value of entry '" + e.Key + "' is of incompatible type (expected " + e.GetType().Name + ", but got " + e.Value.GetType().Name + "). If you save the map, this value will be ignored.");
|
|
continue;
|
|
}
|
|
|
|
// Make custom field
|
|
element.Fields[e.Key] = new UniValue(type, value);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Determine default type
|
|
if(e.Value is int) type = (int)UniversalType.Integer;
|
|
else if(e.Value is float) type = (int)UniversalType.Float;
|
|
else if(e.Value is bool) type = (int)UniversalType.Boolean;
|
|
else if(e.Value is string) type = (int)UniversalType.String;
|
|
|
|
// Make custom field
|
|
element.Fields[e.Key] = new UniValue(type, e.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This validates and returns an entry
|
|
private T GetCollectionEntry<T>(UniversalCollection c, string entryname, bool required, T defaultvalue, string where)
|
|
{
|
|
T result = default(T);
|
|
bool found = false;
|
|
|
|
// Find the entry
|
|
foreach(UniversalEntry e in c)
|
|
{
|
|
// Check if matches
|
|
if(e.Key == entryname)
|
|
{
|
|
// Let's be kind and cast any int to a float if needed
|
|
if((typeof(T) == typeof(float)) && (e.Value is int))
|
|
{
|
|
// Make it a float
|
|
object fvalue = (float)(int)e.Value;
|
|
result = (T)fvalue;
|
|
}
|
|
else
|
|
{
|
|
// Verify type
|
|
e.ValidateType(typeof(T));
|
|
|
|
// Found it!
|
|
result = (T)e.Value;
|
|
}
|
|
|
|
// Done
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Not found?
|
|
if(!found)
|
|
{
|
|
// Report error when entry is required!
|
|
if(required)
|
|
General.ErrorLogger.Add(ErrorType.Error, "Error while reading UDMF map data: Missing required field '" + entryname + "' at " + where + ".");
|
|
|
|
// Make default entry
|
|
result = defaultvalue;
|
|
}
|
|
|
|
// Return result
|
|
return result;
|
|
}
|
|
|
|
// This makes a list of all collections with the given name
|
|
private List<UniversalCollection> GetNamedCollections(UniversalCollection collection, string entryname)
|
|
{
|
|
List<UniversalCollection> list = new List<UniversalCollection>();
|
|
|
|
// Make list
|
|
foreach (UniversalEntry e in collection) {
|
|
if (!(e.Value is UniversalCollection) || (e.Key != entryname)) continue; //mxd
|
|
list.Add(e.Value as UniversalCollection);
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|