A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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ZZYZX 8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
Build Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
Documents Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Help Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Setup Fixed the output name in gzbuilder_setup.iss 2017-01-15 01:20:52 +02:00
Source fixed: Classic Texture Select: selected item in white background is supposed to be blue; 2017-01-15 03:40:11 +02:00
.gitignore Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.sln Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangelogMaker.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Make GIT Build.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
Make Release.bat Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
README.md Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VersionFromEXE.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VersionFromGIT.exe Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows XP, Vista, 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)