UltimateZoneBuilder/Source/Core/Data
MaxED 82699503ef Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Changed, Image formats: GIF images will no longer be loaded, because (G)ZDoom doesn't support them.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2015-12-07 21:57:59 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
DataLocation.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
DataLocationList.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
DataManager.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
DataReader.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
DirectoryReader.cs Fixed, Visual mode: texture coordinate generated to test if double-sided middle texture is transparent was shifted 1 pixel up. 2015-08-28 19:22:28 +00:00
DynamicBitmapImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
FileImage.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
FlatImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
HighResImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
ImageData.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
ImageDataFormat.cs Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory. 2015-12-07 21:57:59 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3FileImage.cs Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
PK3Reader.cs Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. 2015-05-28 10:04:42 +00:00
PK3StructuredReader.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally. 2015-01-20 12:20:35 +00:00
ResourceImage.cs Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. 2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
SpriteImage.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
TextureImage.cs Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
TexturePatch.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
UnknownImage.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
WADReader.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00