mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 12:51:20 +00:00
b90b7b8a79
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultStuckThingInThing : ErrorResult
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{
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#region ================== Variables
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private readonly Thing thing1;
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private readonly Thing thing2; //mxd
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Delete 1-st Thing"; } }
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public override string Button2Text { get { return "Delete 2-nd Thing"; } } //mxd
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultStuckThingInThing(Thing t1, Thing t2)
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{
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// Initialize
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this.thing1 = t1;
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this.thing2 = t2; //mxd
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this.viewobjects.Add(t1);
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hidden = (t1.IgnoredErrorChecks.Contains(this.GetType()) && t2.IgnoredErrorChecks.Contains(this.GetType())); //mxd
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this.description = "This thing is stuck in another thing. Both will likely not be able to move around.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide)
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{
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thing1.IgnoredErrorChecks.Add(t);
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thing2.IgnoredErrorChecks.Add(t);
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}
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else
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{
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if(thing1.IgnoredErrorChecks.Contains(t)) thing1.IgnoredErrorChecks.Remove(t);
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if(thing2.IgnoredErrorChecks.Contains(t)) thing2.IgnoredErrorChecks.Remove(t);
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}
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Thing " + thing1.Index + " (" + General.Map.Data.GetThingInfo(thing1.Type).Title + ") is stuck in thing " + thing2.Index + " (" + General.Map.Data.GetThingInfo(thing2.Type).Title + ") at " + thing1.Position.x + ", " + thing1.Position.y;
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}
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// Rendering
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public override void RenderOverlaySelection(IRenderer2D renderer)
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{
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renderer.RenderThing(thing1, renderer.DetermineThingColor(thing1), 1.0f);
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renderer.RenderThing(thing2, renderer.DetermineThingColor(thing2), 1.0f);
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}
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// This removes the first thing
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
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thing1.Dispose();
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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// This removes the thing
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public override bool Button2Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
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thing2.Dispose();
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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#endregion
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}
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}
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