UltimateZoneBuilder/Source/Core/Controls/OptimizedListView.cs

159 lines
4.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public class OptimizedListView : ListView
{
#region ================== API Declarations
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr window, int message, int wParam, ref LVGROUP lParam);
#endregion
#region ================== Structs
[StructLayout(LayoutKind.Sequential)]
private struct LVGROUP
{
public int cbSize;
public int mask;
[MarshalAs(UnmanagedType.LPTStr)]
public string pszHeader;
public int cchHeader;
[MarshalAs(UnmanagedType.LPTStr)]
public string pszFooter;
public int cchFooter;
public int iGroupId;
public int stateMask;
public int state;
public int uAlign;
}
#endregion
#region ================== Enums
[Flags]
private enum GroupState
{
COLLAPSIBLE = 8,
COLLAPSED = 1,
EXPANDED = 0
}
#endregion
#region ================== Delegates
private delegate bool CallBackSetGroupCollapsible(ListViewGroup group, bool collapsed);
private delegate bool CallBackGetGroupCollapsed(ListViewGroup group);
#endregion
#region ================== Constructor
// Constructor
public OptimizedListView()
{
this.DoubleBuffered = true;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
}
#endregion
#region ================== Methods
//mxd. Collapsible groups support. Created using http://www.codeproject.com/Articles/31276/Add-Group-Collapse-Behavior-on-a-Listview-Control as a reference
public bool SetGroupCollapsed(ListViewGroup group, bool collapsed)
{
// Insanity checks...
if(!this.Groups.Contains(group)) return false;
if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
if(this.InvokeRequired) return (bool)this.Invoke(new CallBackSetGroupCollapsible(SetGroupCollapsed), group, collapsed);
LVGROUP groupstruct = new LVGROUP();
groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
groupstruct.state = (int)((collapsed ? GroupState.COLLAPSED : GroupState.EXPANDED) | GroupState.COLLAPSIBLE);
groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
groupstruct.mask = 4; // LVGF_STATE
SendMessage(this.Handle, 0x1000 + 147, GetGroupID(group), ref groupstruct); // #define LVM_SETGROUPINFO (LVM_FIRST + 147)
return true;
}
//mxd. Collapsible groups support. Created using http://fed.googlecode.com/svn/trunk/Plain.Forms/ListViewGroupEx.cs as a reference
public bool IsGroupCollapsed(ListViewGroup group)
{
// Insanity checks...
if(!this.Groups.Contains(group)) return false;
if(Environment.OSVersion.Version.Major < 6) return false; //Only Vista and forward allows collapse of ListViewGroups
if(this.InvokeRequired) return (bool)this.Invoke(new CallBackGetGroupCollapsed(IsGroupCollapsed), group);
LVGROUP groupstruct = new LVGROUP();
groupstruct.cbSize = Marshal.SizeOf(typeof(LVGROUP));
groupstruct.stateMask = (int)(GroupState.COLLAPSIBLE | GroupState.COLLAPSED);
groupstruct.mask = 4; // LVGF_STATE
SendMessage(this.Handle, 0x1000 + 149, GetGroupID(group), ref groupstruct); // #define LVM_GETGROUPINFO (LVM_FIRST + 149)
return (groupstruct.state & (int)GroupState.COLLAPSED) != 0;
}
//mxd.
private static int GetGroupID(ListViewGroup group)
{
int id = int.MinValue;
Type grouptype = group.GetType();
PropertyInfo pi = grouptype.GetProperty("ID", BindingFlags.NonPublic | BindingFlags.Instance);
if(pi != null)
{
object idprop = pi.GetValue(group, null);
if(idprop != null) id = (int)idprop;
}
return id;
}
//mxd. Required to make "Expand/Collapse" group header button work.
protected override void WndProc(ref Message m)
{
switch(m.Msg)
{
case 0x202: // WM_LBUTTONUP
base.DefWndProc(ref m);
base.WndProc(ref m);
break;
default:
base.WndProc(ref m);
break;
}
}
#endregion
}
}