UltimateZoneBuilder/Source/Core/Controls/CommentEditor.cs
MaxED 13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00

148 lines
3.6 KiB
C#

#region ================== Copyright
/*
* Made by MaxED, mkay?
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
public partial class CommentEditor : UserControl
{
#region ================== Variables
private const string DEFAULT_TEXT = "Click to enter a comment...";
private bool mixedvalues;
private int commenttype;
#endregion
#region ================== Constructor / Disposer
public CommentEditor()
{
InitializeComponent();
}
#endregion
#region ================== Methods
public void SetValues(UniFields fields, bool first)
{
if(mixedvalues) return;
string c = fields.GetValue("comment", string.Empty);
if(first)
{
textbox.Text = c;
}
else if(textbox.Text != c)
{
textbox.Clear();
mixedvalues = true;
}
}
public void FinishSetup()
{
if(mixedvalues) return;
if(string.IsNullOrEmpty(textbox.Text))
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
radioButton1.Checked = true;
}
else if(textbox.Text.Length > 2)
{
string type = textbox.Text.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
commenttype = (index > 0 ? index : 0);
if(commenttype > 0) textbox.Text = textbox.Text.TrimStart(type.ToCharArray());
// Isn't there a better way to do this?..
switch(commenttype)
{
case 0: radioButton1.Checked = true; break;
case 1: radioButton2.Checked = true; break;
case 2: radioButton3.Checked = true; break;
case 3: radioButton4.Checked = true; break;
case 4: radioButton5.Checked = true; break;
}
}
}
public void Apply(UniFields fields)
{
if(mixedvalues) return;
string text = (!string.IsNullOrEmpty(textbox.Text) && textbox.Text != DEFAULT_TEXT ? CommentType.Types[commenttype] + textbox.Text : String.Empty);
UniFields.SetString(fields, "comment", text, string.Empty);
}
#endregion
#region ================== Events
private void clear_Click(object sender, EventArgs e)
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
mixedvalues = false;
}
private void textbox_Enter(object sender, EventArgs e)
{
if(textbox.Text == DEFAULT_TEXT)
{
textbox.Clear();
textbox.ForeColor = SystemColors.WindowText;
}
}
private void textbox_Leave(object sender, EventArgs e)
{
if(string.IsNullOrEmpty(textbox.Text) && !mixedvalues)
{
textbox.Text = DEFAULT_TEXT;
textbox.ForeColor = SystemColors.InactiveCaptionText;
}
}
private void textbox_TextChanged(object sender, EventArgs e)
{
mixedvalues = false;
}
private void radiobutton_CheckedChanged(object sender, EventArgs e)
{
commenttype = (int)((Control)sender).Tag;
}
// We don't want to close the parent form when user presses Enter while typing the text
private void textbox_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if(e.KeyCode == Keys.Enter) e.IsInputKey = true;
}
//mxd. Because anchor-based alignment fails when using high-Dpi settings...
private void CommentEditor_Resize(object sender, EventArgs e)
{
clear.Left = this.Width - clear.Margin.Right - clear.Width;
textbox.Width = this.Width - textbox.Left - textbox.Margin.Right;
textbox.Height = this.Height - textbox.Top - textbox.Margin.Bottom;
}
#endregion
}
}