mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
128 lines
2.6 KiB
C#
128 lines
2.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using System.IO;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Config;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Types
|
|
{
|
|
[TypeHandler(3, "Boolean", true)]
|
|
internal class BoolHandler : TypeHandler
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private EnumList list;
|
|
private bool value;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override bool IsEnumerable { get { return true; } }
|
|
public override bool IsLimitedToEnums { get { return true; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
// When set up for an argument
|
|
public BoolHandler() : base()
|
|
{
|
|
// Make enums
|
|
list = new EnumList();
|
|
list.Add(new EnumItem("true", "True"));
|
|
list.Add(new EnumItem("false", "False"));
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
public override void SetValue(object value)
|
|
{
|
|
bool result;
|
|
|
|
// null?
|
|
if(value == null)
|
|
{
|
|
this.value = false;
|
|
}
|
|
// already bool?
|
|
else if(value is bool)
|
|
{
|
|
this.value = (bool)value;
|
|
}
|
|
// int or float?
|
|
else if((value is int) || (value is float))
|
|
{
|
|
// Set directly
|
|
this.value = (Math.Abs((float)value) > 0.0001f);
|
|
}
|
|
// string?
|
|
else if(value is string)
|
|
{
|
|
// Try parsing as string
|
|
if(value.ToString().ToLowerInvariant().StartsWith("t"))
|
|
this.value = true;
|
|
else
|
|
this.value = false;
|
|
}
|
|
else
|
|
{
|
|
this.value = false;
|
|
}
|
|
}
|
|
|
|
public override object GetValue()
|
|
{
|
|
return this.value;
|
|
}
|
|
|
|
public override int GetIntValue()
|
|
{
|
|
if(this.value) return 1; else return 0;
|
|
}
|
|
|
|
public override string GetStringValue()
|
|
{
|
|
return this.value.ToString();
|
|
}
|
|
|
|
// This returns an enum list
|
|
public override EnumList GetEnumList()
|
|
{
|
|
return list;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|