UltimateZoneBuilder/Source/Core/Data/ImageDataFormat.cs
MaxED 0366f13c9a Flat textures were loaded incorrectly in some cases.
UDMF map parser should work ~35% faster now.
Texture browser form: keyboard focus was not updated when switching between textures using Tab key.
"Graphics" folder is now checked when searching for texture patches.
Various cosmetic changes here and there.
2013-12-20 09:24:43 +00:00

131 lines
4.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal static class ImageDataFormat
{
// Input guess formats
public const int UNKNOWN = 0; // No clue.
public const int DOOMPICTURE = 1; // Could be Doom Picture format (column list rendered data)
public const int DOOMFLAT = 2; // Could be Doom Flat format (raw 8-bit pixel data)
public const int DOOMCOLORMAP = 3; // Could be Doom Colormap format (raw 8-bit pixel palette mapping)
// File format signatures
private static readonly int[] PNG_SIGNATURE = new int[] { 137, 80, 78, 71, 13, 10, 26, 10 };
private static readonly int[] GIF_SIGNATURE = new int[] { 71, 73, 70 };
private static readonly int[] BMP_SIGNATURE = new int[] { 66, 77 };
private static readonly int[] DDS_SIGNATURE = new int[] { 68, 68, 83, 32 };
private static readonly int[] JPG_SIGNATURE = new int[] { 255, 216, 255 }; //mxd
private static readonly int[] TGA_SIGNATURE = new int[] { 0, 0, 2, 0 }; //mxd
private static readonly int[] PCX_SIGNATURE = new int[] { 10, 5, 1, 8 }; //mxd
// This check image data and returns the appropriate image reader
public static IImageReader GetImageReader(Stream data, int guessformat, Playpal palette)
{
// Data long enough to check for signatures?
if(data.Length > 10) {
// Check for PNG signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, PNG_SIGNATURE))
return new FileImageReader(DevilImageType.IL_PNG);
// Check for DDS signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, DDS_SIGNATURE))
return new FileImageReader(DevilImageType.IL_DDS);
// Check for GIF signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, GIF_SIGNATURE))
return new FileImageReader(DevilImageType.IL_GIF);
//mxd. Check for PCX signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, PCX_SIGNATURE))
return new FileImageReader(DevilImageType.IL_PCX);
//mxd. Check for JPG signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, JPG_SIGNATURE))
return new FileImageReader(DevilImageType.IL_JPG);
//mxd. Check for TGA signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, TGA_SIGNATURE))
return new FileImageReader(DevilImageType.IL_TGA);
// Check for BMP signature
data.Seek(0, SeekOrigin.Begin);
if(CheckSignature(data, BMP_SIGNATURE))
return new UnknownImageReader(); //mxd. Not supported in (G)ZDoom
}
// Could it be a doom picture?
switch(guessformat) {
case DOOMPICTURE:
// Check if data is valid for a doom picture
data.Seek(0, SeekOrigin.Begin);
DoomPictureReader picreader = new DoomPictureReader(palette);
if(picreader.Validate(data)) return picreader;
break;
case DOOMFLAT:
// Check if data is valid for a doom flat
data.Seek(0, SeekOrigin.Begin);
DoomFlatReader flatreader = new DoomFlatReader(palette);
if(flatreader.Validate(data)) return flatreader;
break;
case DOOMCOLORMAP:
// Check if data is valid for a doom colormap
data.Seek(0, SeekOrigin.Begin);
DoomColormapReader colormapreader = new DoomColormapReader(palette);
if(colormapreader.Validate(data)) return colormapreader;
break;
}
// Format not supported
return new UnknownImageReader();
}
// This checks a signature as byte array
// NOTE: Expects the stream position to be at the start of the
// signature, and expects the stream to be long enough.
private static bool CheckSignature(Stream data, int[] sig)
{
int b;
// Go for all bytes
for(int i = 0; i < sig.Length; i++)
{
// When byte doesnt match the signature, leave
b = data.ReadByte();
if(b != sig[i]) return false;
}
// Signature matches
return true;
}
}
}