mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
0366f13c9a
UDMF map parser should work ~35% faster now. Texture browser form: keyboard focus was not updated when switching between textures using Tab key. "Graphics" folder is now checked when searching for texture patches. Various cosmetic changes here and there.
131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal static class ImageDataFormat
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{
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// Input guess formats
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public const int UNKNOWN = 0; // No clue.
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public const int DOOMPICTURE = 1; // Could be Doom Picture format (column list rendered data)
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public const int DOOMFLAT = 2; // Could be Doom Flat format (raw 8-bit pixel data)
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public const int DOOMCOLORMAP = 3; // Could be Doom Colormap format (raw 8-bit pixel palette mapping)
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// File format signatures
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private static readonly int[] PNG_SIGNATURE = new int[] { 137, 80, 78, 71, 13, 10, 26, 10 };
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private static readonly int[] GIF_SIGNATURE = new int[] { 71, 73, 70 };
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private static readonly int[] BMP_SIGNATURE = new int[] { 66, 77 };
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private static readonly int[] DDS_SIGNATURE = new int[] { 68, 68, 83, 32 };
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private static readonly int[] JPG_SIGNATURE = new int[] { 255, 216, 255 }; //mxd
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private static readonly int[] TGA_SIGNATURE = new int[] { 0, 0, 2, 0 }; //mxd
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private static readonly int[] PCX_SIGNATURE = new int[] { 10, 5, 1, 8 }; //mxd
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// This check image data and returns the appropriate image reader
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public static IImageReader GetImageReader(Stream data, int guessformat, Playpal palette)
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{
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// Data long enough to check for signatures?
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if(data.Length > 10) {
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// Check for PNG signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, PNG_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_PNG);
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// Check for DDS signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, DDS_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_DDS);
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// Check for GIF signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, GIF_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_GIF);
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//mxd. Check for PCX signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, PCX_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_PCX);
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//mxd. Check for JPG signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, JPG_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_JPG);
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//mxd. Check for TGA signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, TGA_SIGNATURE))
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return new FileImageReader(DevilImageType.IL_TGA);
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// Check for BMP signature
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data.Seek(0, SeekOrigin.Begin);
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if(CheckSignature(data, BMP_SIGNATURE))
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return new UnknownImageReader(); //mxd. Not supported in (G)ZDoom
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}
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// Could it be a doom picture?
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switch(guessformat) {
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case DOOMPICTURE:
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// Check if data is valid for a doom picture
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data.Seek(0, SeekOrigin.Begin);
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DoomPictureReader picreader = new DoomPictureReader(palette);
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if(picreader.Validate(data)) return picreader;
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break;
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case DOOMFLAT:
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// Check if data is valid for a doom flat
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data.Seek(0, SeekOrigin.Begin);
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DoomFlatReader flatreader = new DoomFlatReader(palette);
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if(flatreader.Validate(data)) return flatreader;
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break;
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case DOOMCOLORMAP:
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// Check if data is valid for a doom colormap
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data.Seek(0, SeekOrigin.Begin);
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DoomColormapReader colormapreader = new DoomColormapReader(palette);
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if(colormapreader.Validate(data)) return colormapreader;
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break;
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}
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// Format not supported
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return new UnknownImageReader();
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}
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// This checks a signature as byte array
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// NOTE: Expects the stream position to be at the start of the
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// signature, and expects the stream to be long enough.
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private static bool CheckSignature(Stream data, int[] sig)
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{
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int b;
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// Go for all bytes
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for(int i = 0; i < sig.Length; i++)
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{
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// When byte doesnt match the signature, leave
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b = data.ReadByte();
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if(b != sig[i]) return false;
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}
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// Signature matches
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return true;
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}
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}
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}
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