UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/BaseFindThing.cs
MaxED a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00

51 lines
1.4 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd. Encapsulates boring stuff
internal class BaseFindThing : FindReplaceType
{
#region ================== Methods
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowThingInfo(selection[0].Thing);
}
else
{
General.Interface.HideInfo();
}
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Thing.Selected = true;
}
// Render selection
public override void RenderThingsSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
renderer.RenderThing(o.Thing, General.Colors.Selection, General.Settings.ActiveThingsAlpha);
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
HashSet<Thing> things = new HashSet<Thing>();
foreach(FindReplaceObject o in selection)
if(!things.Contains(o.Thing)) things.Add(o.Thing);
General.Interface.ShowEditThings(things);
}
#endregion
}
}