mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
791914a5db
Updated documentation.
304 lines
4 KiB
INI
304 lines
4 KiB
INI
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// Only the new Doom 2 things, use in combination with Doom_things.cfg
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 20;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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65
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{
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title = "Chaingunner";
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sprite = "CPOSA2";
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class = "ChaingunGuy";
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}
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69
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{
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title = "Hell Knight";
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width = 24;
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sprite = "BOS2A2C8";
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height = 64;
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class = "HellKnight";
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}
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68
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{
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title = "Arachnotron";
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width = 64;
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sprite = "BSPIA2A8";
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height = 64;
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class = "Arachnotron";
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}
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71
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{
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title = "Pain Elemental";
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width = 31;
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sprite = "PAINA2A8";
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class = "PainElemental";
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}
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66
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{
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title = "Revenant";
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sprite = "SKELA2D8";
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class = "Revenant";
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}
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67
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{
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title = "Mancubus";
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width = 48;
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sprite = "FATTC2C8";
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height = 64;
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class = "Fatso";
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}
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64
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{
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title = "Archvile";
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sprite = "VILEA2D8";
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class = "Archvile";
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}
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84
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{
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title = "Wolfenstein SS";
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sprite = "SSWVA2";
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class = "WolfensteinSS";
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}
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72
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{
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title = "Commander Keen";
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width = 16;
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sprite = "KEENA0";
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height = 72;
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hangs = 1;
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class = "CommanderKeen";
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}
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88
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{
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title = "Icon of Sin";
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width = 16;
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sprite = "BBRNA0";
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height = 16;
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class = "BossBrain";
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}
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89
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{
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title = "Monsters Spawner";
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sprite = "BOSFB0";
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locksprite = true;
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height = 32;
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class = "BossEye";
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}
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87
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{
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title = "Monsters Target";
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sprite = "internal:Target";
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height = 32;
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class = "BossTarget";
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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height = 25;
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hangs = 0;
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blocking = 0;
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sort = 1;
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82
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{
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title = "Super Shotgun";
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sprite = "SGN2A0";
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class = "SuperShotgun";
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}
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "Powerups";
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width = 20;
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height = 20;
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hangs = 0;
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blocking = 0;
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sort = 1;
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83
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{
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title = "Megasphere";
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sprite = "MEGAA0";
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height = 40;
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class = "Megasphere";
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}
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}
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obstacles
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Obstacles";
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sort = 1;
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blocking = 1;
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error = 2;
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70
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{
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title = "Burning barrel";
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width = 16;
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sprite = "FCANA0";
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height = 32;
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class = "BurningBarrel";
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}
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}
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lights
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{
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color = 11; // Light Cyan
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arrow = 0;
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title = "Light sources";
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width = 16;
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sort = 1;
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height = 16;
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blocking = 1;
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error = 2;
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hangs = 0;
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85
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{
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title = "Tall techno floor lamp";
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sprite = "TLMPA0";
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class = "TechLamp";
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}
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86
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{
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title = "Short techno floor lamp";
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sprite = "TLP2A0";
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class = "TechLamp2";
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}
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}
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decoration
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{
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color = 4; // Red
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arrow = 0;
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title = "Decoration";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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79
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{
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title = "Pool of blood and guts";
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sprite = "POB1A0";
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class = "ColonGibs";
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}
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80
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{
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title = "Pool of blood";
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sprite = "POB2A0";
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class = "SmallBloodPool";
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}
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81
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{
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title = "Pool of brains";
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sprite = "BRS1A0";
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class = "BrainStem";
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}
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73
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{
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title = "Hanging victim, guts removed";
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sprite = "HDB1A0";
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height = 88;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangNoGuts";
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}
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74
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{
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title = "Hanging victim, guts and brain removed";
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sprite = "HDB2A0";
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height = 88;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangBNoBrain";
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}
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75
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{
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title = "Hanging torso, looking down";
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sprite = "HDB3A0";
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height = 64;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangTLookingDown";
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}
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76
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{
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title = "Hanging torso, open skull";
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sprite = "HDB4A0";
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height = 64;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangTSkull";
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}
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77
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{
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title = "Hanging torso, looking up";
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sprite = "HDB5A0";
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height = 64;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangTLookingUp";
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}
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78
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{
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title = "Hanging torso, brain removed";
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sprite = "HDB6A0";
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height = 64;
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hangs = 1;
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blocking = 1;
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error = 2;
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class = "HangTNoBrain";
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}
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}
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