mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public class ArgumentInfo
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private readonly string title;
|
|
private readonly bool used;
|
|
private readonly int type;
|
|
private EnumList enumlist;
|
|
private readonly object defaultvalue; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Title { get { return title; } }
|
|
public bool Used { get { return used; } }
|
|
public int Type { get { return type; } }
|
|
public EnumList Enum { get { return enumlist; } internal set { enumlist = value; } }
|
|
public object DefaultValue { get { return defaultvalue; } } //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor for argument info from configuration
|
|
internal ArgumentInfo(Configuration cfg, string argspath, int argindex, IDictionary<string, EnumList> enums)
|
|
{
|
|
// Read
|
|
string istr = argindex.ToString(CultureInfo.InvariantCulture);
|
|
this.used = cfg.SettingExists(argspath + ".arg" + istr);
|
|
this.title = cfg.ReadSetting(argspath + ".arg" + istr + ".title", "Argument " + (argindex + 1));
|
|
this.type = cfg.ReadSetting(argspath + ".arg" + istr + ".type", 0);
|
|
this.defaultvalue = cfg.ReadSetting(argspath + ".arg" + istr + ".default", 0); //mxd
|
|
|
|
// Determine enum type
|
|
IDictionary argdic = cfg.ReadSetting(argspath + ".arg" + istr, new Hashtable());
|
|
if (argdic.Contains("enum"))
|
|
{
|
|
// Enum fully specified?
|
|
if (argdic["enum"] is IDictionary)
|
|
{
|
|
// Create anonymous enum
|
|
this.enumlist = new EnumList(argdic["enum"] as IDictionary);
|
|
}
|
|
else
|
|
{
|
|
// Check if referenced enum exists
|
|
if ((argdic["enum"].ToString().Length > 0) && enums.ContainsKey(argdic["enum"].ToString()))
|
|
{
|
|
// Get the enum list
|
|
this.enumlist = enums[argdic["enum"].ToString()];
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "'" + argspath + ".arg" + istr + "' references unknown enumeration '" + argdic["enum"] + "'.");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.enumlist == null) this.enumlist = new EnumList(); //mxd
|
|
}
|
|
|
|
//mxd. Constructor for an argument info defined in DECORATE
|
|
internal ArgumentInfo(string title)
|
|
{
|
|
this.used = true;
|
|
this.title = title;
|
|
this.type = 0;
|
|
this.enumlist = new EnumList();
|
|
this.defaultvalue = 0;
|
|
}
|
|
|
|
// Constructor for unknown argument info
|
|
internal ArgumentInfo(int argindex)
|
|
{
|
|
this.used = false;
|
|
this.title = "Argument " + (argindex + 1);
|
|
this.type = 0;
|
|
this.enumlist = new EnumList();
|
|
this.defaultvalue = 0; //mxd
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This gets the description for an argument value
|
|
public string GetValueDescription(int value)
|
|
{
|
|
// TODO: Use the registered type editor to get the description!
|
|
|
|
return value.ToString();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|