UltimateZoneBuilder/Source/Core
MaxED 7febb2434f Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
DECORATE: added "$obsolete" special comment. When present, it marks the thing as obsolete. It will be detected by "Check obsolete thing" Map Analysis Mode check and will be marked in the Thing Properties Window and the Thing Info panel.
Map Analysis mode: added "Check obsolete things" check.
Updated documentation ("DECORATE keys" page).
Updated ZDoom_DECORATE.cfg.
2015-10-15 15:16:31 +00:00
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Actions Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account. 2015-09-01 19:44:03 +00:00
Compilers Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
Config Fixed, Visual mode: horizontal sprite offset was applied incorrectly. 2015-10-15 15:16:31 +00:00
Controls Fixed, Visual mode: horizontal sprite offset was applied incorrectly. 2015-10-15 15:16:31 +00:00
Data Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Editing Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
General Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Geometry Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
GZBuilder Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
IO Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Map Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Plugins Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Properties Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Rendering Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Resources Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Types UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
VisualModes Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Windows Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
ZDoom "Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error. 2015-09-28 19:49:15 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00