UltimateZoneBuilder/Source/Core/General/Launcher.cs
2014-02-21 14:42:12 +00:00

391 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.Data;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using System.Threading;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder
{
internal class Launcher : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
private string tempwad;
private bool isdisposed;
#endregion
#region ================== Properties
public string TempWAD { get { return tempwad; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public Launcher(MapManager manager)
{
// Initialize
CleanTempFile(manager);
// Bind actions
General.Actions.BindMethods(this);
}
// Disposer
public void Dispose()
{
// Not yet disposed?
if(!isdisposed)
{
// Unbind actions
General.Actions.UnbindMethods(this);
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Done
isdisposed = true;
}
}
#endregion
#region ================== Parameters
// This takes the unconverted parameters (with placeholders) and converts it
// to parameters with full paths, names and numbers where placeholders were put.
// The tempfile must be the full path and filename to the PWAD file to test.
public string ConvertParameters(string parameters, int skill, bool shortpaths)
{
string outp = parameters;
DataLocation iwadloc;
string p_wp = "", p_wf = "";
string p_ap = "", p_apq = "";
string p_l1 = "", p_l2 = "";
string p_nm = "";
string f = tempwad;
// Make short path if needed
if(shortpaths) f = General.GetShortFilePath(f);
// Find the first IWAD file
if(General.Map.Data.FindFirstIWAD(out iwadloc))
{
// %WP and %WF result in IWAD file
p_wp = iwadloc.location;
p_wf = Path.GetFileName(p_wp);
if(shortpaths)
{
p_wp = General.GetShortFilePath(p_wp);
p_wf = General.GetShortFilePath(p_wf);
}
}
// Make a list of all data locations, including map location
DataLocation maplocation = new DataLocation(DataLocation.RESOURCE_WAD, General.Map.FilePathName, false, false, false);
DataLocationList locations = new DataLocationList();
locations.AddRange(General.Map.ConfigSettings.Resources);
locations.AddRange(General.Map.Options.Resources);
locations.Add(maplocation);
// Go for all data locations
foreach(DataLocation dl in locations)
{
// Location not the IWAD file?
if((dl.type != DataLocation.RESOURCE_WAD) || (dl.location != iwadloc.location))
{
// Location not included?
if(!dl.notfortesting)
{
// Add to string of files
if(shortpaths)
{
p_ap += General.GetShortFilePath(dl.location) + " ";
p_apq += "\"" + General.GetShortFilePath(dl.location) + "\" ";
}
else
{
p_ap += dl.location + " ";
p_apq += "\"" + dl.location + "\" ";
}
}
}
}
// Trim last space from resource file locations
p_ap = p_ap.TrimEnd(' ');
p_apq = p_apq.TrimEnd(' ');
// Try finding the L1 and L2 numbers from the map name
string numstr = "";
bool first = true;
foreach(char c in General.Map.Options.CurrentName)
{
// Character is a number?
if(Configuration.NUMBERS.IndexOf(c) > -1)
{
// Include it
numstr += c;
}
else
{
// Store the number if we found one
if(numstr.Length > 0)
{
int num;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
numstr = "";
first = false;
}
}
}
// Store the number if we found one
if(numstr.Length > 0)
{
int num;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
}
// No monsters?
if(!General.Settings.TestMonsters) p_nm = "-nomonsters";
// Make sure all our placeholders are in uppercase
outp = outp.Replace("%f", "%F");
outp = outp.Replace("%wp", "%WP");
outp = outp.Replace("%wf", "%WF");
outp = outp.Replace("%wP", "%WP");
outp = outp.Replace("%wF", "%WF");
outp = outp.Replace("%Wp", "%WP");
outp = outp.Replace("%Wf", "%WF");
outp = outp.Replace("%l1", "%L1");
outp = outp.Replace("%l2", "%L2");
outp = outp.Replace("%l", "%L");
outp = outp.Replace("%ap", "%AP");
outp = outp.Replace("%aP", "%AP");
outp = outp.Replace("%Ap", "%AP");
outp = outp.Replace("%s", "%S");
outp = outp.Replace("%nM", "%NM");
outp = outp.Replace("%Nm", "%NM");
outp = outp.Replace("%nm", "%NM");
// Replace placeholders with actual values
outp = outp.Replace("%F", f);
outp = outp.Replace("%WP", p_wp);
outp = outp.Replace("%WF", p_wf);
outp = outp.Replace("%L1", p_l1);
outp = outp.Replace("%L2", p_l2);
outp = outp.Replace("%L", General.Map.Options.CurrentName);
outp = outp.Replace("\"%AP\"", p_apq);
outp = outp.Replace("%AP", p_ap);
outp = outp.Replace("%S", skill.ToString());
outp = outp.Replace("%NM", p_nm);
// Return result
return outp;
}
#endregion
#region ================== Test
// This saves the map to a temporary file and launches a test
[BeginAction("testmap")]
public void Test()
{
General.Settings.GZTestFromCurrentPosition = false; //mxd
if(!General.Editing.Mode.OnMapTestBegin()) return; //mxd
TestAtSkill(General.Map.ConfigSettings.TestSkill);
General.Editing.Mode.OnMapTestEnd(); //mxd
}
//mxd
[BeginAction("testmapfromview")]
public void TestFromView() {
General.Settings.GZTestFromCurrentPosition = true;
if(!General.Editing.Mode.OnMapTestBegin()) return; //mxd
General.MainWindow.StopProcessing();
TestAtSkill(General.Map.ConfigSettings.TestSkill);
General.Editing.Mode.OnMapTestEnd(); //mxd
General.MainWindow.EnableProcessing();
General.MainWindow.FocusDisplay();
}
// This saves the map to a temporary file and launches a test wit hthe given skill
public void TestAtSkill(int skill)
{
Cursor oldcursor = Cursor.Current;
ProcessStartInfo processinfo;
Process process;
TimeSpan deltatime;
string args;
// Check if configuration is OK
if(General.Map.ConfigSettings.TestProgram == "" || !File.Exists(General.Map.ConfigSettings.TestProgram))
{
//mxd. Let's be more precise
string message;
if(General.Map.ConfigSettings.TestProgram == "")
message = "Your test program is not set for the current game configuration";
else
message = "Current test program has invalid path";
// Show message
Cursor.Current = Cursors.Default;
DialogResult result = General.ShowWarningMessage(message + ". Would you like to set up your test program now?", MessageBoxButtons.YesNo);
if(result == DialogResult.Yes)
{
// Show game configuration on the right page
General.MainWindow.ShowConfigurationPage(2);
}
return;
}
// No custom parameters?
if(!General.Map.ConfigSettings.CustomParameters)
{
// Set parameters to the default ones
General.Map.ConfigSettings.TestParameters = General.Map.Config.TestParameters;
General.Map.ConfigSettings.TestShortPaths = General.Map.Config.TestShortPaths;
}
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Save map to temporary file
Cursor.Current = Cursors.WaitCursor;
tempwad = General.MakeTempFilename(General.Map.TempPath, "wad");
General.Plugins.OnMapSaveBegin(SavePurpose.Testing);
if(General.Map.SaveMap(tempwad, SavePurpose.Testing))
{
// No compiler errors?
if(General.Map.Errors.Count == 0)
{
// Make arguments
args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestShortPaths);
// Setup process info
processinfo = new ProcessStartInfo();
processinfo.Arguments = args;
processinfo.FileName = General.Map.ConfigSettings.TestProgram;
processinfo.CreateNoWindow = false;
processinfo.ErrorDialog = false;
processinfo.UseShellExecute = true;
processinfo.WindowStyle = ProcessWindowStyle.Normal;
processinfo.WorkingDirectory = Path.GetDirectoryName(processinfo.FileName);
// Output info
General.WriteLogLine("Running test program: " + processinfo.FileName);
General.WriteLogLine("Program parameters: " + processinfo.Arguments);
// Disable interface
General.MainWindow.DisplayStatus(StatusType.Busy, "Waiting for game application to finish...");
try
{
// Start the program
process = Process.Start(processinfo);
// Wait for program to complete
while(!process.WaitForExit(10))
{
//General.MainWindow.Update(); //mxd
}
// Done
deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
General.WriteLogLine("Test program has finished.");
General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds");
}
catch(Exception e)
{
// Unable to start the program
General.ShowErrorMessage("Unable to start the test program, " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
}
General.MainWindow.DisplayReady();
}
else
{
General.MainWindow.DisplayStatus(StatusType.Warning, "Unable to test the map due to script errors.");
}
}
// Clean up temp file
CleanTempFile(General.Map);
// Done
int retries = 0; //mxd
while(!General.Map.Graphics.CheckAvailability()) {
Thread.Sleep(100);
if (retries++ > 50) { //that's 5 seconds, right?
DialogResult result = General.ShowErrorMessage("Unable to reset D3D device." + Environment.NewLine + "Press Abort to quit," + Environment.NewLine + "Retry to wait and retry," + Environment.NewLine + "Ignore to proceed anyway (high chances of D3DException)", MessageBoxButtons.AbortRetryIgnore);
if(result == DialogResult.Abort) {
General.Exit(true);
} else if (result == DialogResult.Retry) {
retries = 0;
} else {
break;
}
}
}
General.Plugins.OnMapSaveEnd(SavePurpose.Testing);
General.MainWindow.RedrawDisplay();
General.MainWindow.FocusDisplay();
Cursor.Current = oldcursor;
}
// This deletes the previous temp file and creates a new, empty temp file
private void CleanTempFile(MapManager manager)
{
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Make new empty temp file
tempwad = General.MakeTempFilename(manager.TempPath, "wad");
File.WriteAllText(tempwad, "");
}
#endregion
}
}