UltimateZoneBuilder/Source/Core/Controls
MaxED 7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00
..
ActionSelectorControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AngleControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
AngleControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
AngleControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ArgumentBox.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ArgumentBox.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArgumentBox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AutoSelectTextbox.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ColorControl.cs Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ColorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
DockersControl.Designer.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
DockersControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DockersTabsControl.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
FieldsEditorControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
FieldsEditorControl.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FieldsEditorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FieldsEditorRow.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
HintsPanel.cs Linedef info panel: tag is no longer shown in Hexen map format. 2014-01-23 13:36:51 +00:00
HintsPanel.Designer.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
ImageBrowserControl.Designer.cs Texture Browser: added "Show -> By selection type" option. When this option is selected, the browser will show textures or flats based on selected/highlighted surfaces. 2014-01-24 08:09:57 +00:00
ImageBrowserControl.resx Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
ImageBrowserItem.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
ImageSelectorControl.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
ImageSelectorControl.Designer.cs Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageSelectorControl.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
LinedefInfoPanel.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
LinedefInfoPanel.Designer.cs Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception. 2013-12-06 11:21:10 +00:00
LinedefInfoPanel.resx Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception. 2013-12-06 11:21:10 +00:00
NumericTextbox.cs Linedef info panel: tag is no longer shown in Hexen map format. 2014-01-23 13:36:51 +00:00
OptimizedListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
RenderTargetControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ResourceListEditor.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListEditor.Designer.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListEditor.resx Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ResourceListView.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptDocumentTab.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptEditorControl.Designer.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorControl.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.Designer.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptFileDocumentTab.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
ScriptLumpDocumentTab.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
SectorInfoPanel.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
SectorInfoPanel.Designer.cs Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
SectorInfoPanel.resx Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
TextureSelectorControl.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
ThingBrowserControl.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingBrowserControl.Designer.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingBrowserControl.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
ThingInfoPanel.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ThingInfoPanel.Designer.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ThingInfoPanel.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
ToolStripCheckBox.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
ToolStripNumericUpDown.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
VertexInfoPanel.Designer.cs UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. 2012-11-27 23:04:49 +00:00
VertexInfoPanel.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00