UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 7f6c6a1122 Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
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ClassicModes Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
ErrorChecks Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FindReplace Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
General Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Interface Visual Mode: added "Toggle Slope" action. 2013-04-26 12:32:51 +00:00
IO Moving to new SVN... 2013-03-18 13:52:27 +00:00
Properties Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
Resources Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg 2013-05-02 07:47:22 +00:00
VisualModes Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
BuilderModes.csproj Plane Copy effect (118) is now shown in Visual mode. 2013-04-16 12:52:40 +00:00