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7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations. |
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.. | ||
BlockEntry.cs | ||
BlockMap.cs | ||
GroupInfo.cs | ||
Linedef.cs | ||
MapElement.cs | ||
MapElementCollection.cs | ||
MapOptions.cs | ||
MapSet.cs | ||
Sector.cs | ||
SelectableElement.cs | ||
SelectionType.cs | ||
Sidedef.cs | ||
SidedefPart.cs | ||
Thing.cs | ||
UniFields.cs | ||
UniValue.cs | ||
Vertex.cs |