UltimateZoneBuilder/Build/Scripting
MaxED 7f6c6a1122 Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
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Dehacked.cfg @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
Doomsday_DED.cfg Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GZDoom_MODELDEF.cfg GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
Hexen_ACS.cfg Added separate compiler for Hexen (with correct includes). 2010-08-24 19:55:44 +00:00
Legacy_FS.cfg Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
Skulltag_ACS.cfg Update script configurations with latest functions and constants listing from the ZDoom Wiki 2010-08-18 17:11:21 +00:00
ZDoom_ACS.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
ZDoom_DECORATE.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
ZDoom_USDF.cfg ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00