UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/VisualSidedefParts.cs
MaxED db48ce4be8 Added, Visual mode: fog boundaries are now rendered.
Fixed, Visual mode: in some cases fog density of 3d floor floors/ceilings was calculated incorrectly.
2015-12-04 12:29:22 +00:00

95 lines
2.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal struct VisualSidedefParts
{
// Members
public readonly VisualUpper upper;
public readonly VisualLower lower;
public readonly VisualMiddleDouble middledouble;
public readonly VisualMiddleSingle middlesingle;
public readonly List<VisualMiddle3D> middle3d;
public readonly List<VisualMiddleBack> middleback; //mxd
public readonly VisualFogBoundary fogboundary; //mxd
// Constructor
public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, VisualFogBoundary f, List<VisualMiddle3D> e, List<VisualMiddleBack> eb)
{
this.upper = u;
this.lower = l;
this.middledouble = m;
this.middlesingle = null;
this.fogboundary = f;
this.middle3d = e;
this.middleback = eb; //mxd
}
// Constructor
public VisualSidedefParts(VisualMiddleSingle m)
{
this.upper = null;
this.lower = null;
this.middledouble = null;
this.middlesingle = m;
this.middle3d = null;
this.middleback = null; //mxd
this.fogboundary = null; //mxd
}
// This calls Setup() on all parts
public void SetupAllParts()
{
if(lower != null) lower.Setup();
if(middledouble != null) middledouble.Setup();
if(middlesingle != null) middlesingle.Setup();
if(fogboundary != null) fogboundary.Setup(); //mxd
if(upper != null) upper.Setup();
if(middle3d != null)
{
foreach(VisualMiddle3D m in middle3d) m.Setup();
}
if(middleback != null) //mxd
{
foreach(VisualMiddleBack m in middleback) m.Setup();
}
}
//mxd
public void DeselectAllParts()
{
if(lower != null) lower.Selected = false;
if(middledouble != null) middledouble.Selected = false;
if(middlesingle != null) middlesingle.Selected = false;
if(upper != null) upper.Selected = false;
if(middle3d != null)
{
foreach(VisualMiddle3D m in middle3d) m.Selected = false;
}
if(middleback != null)
{
foreach(VisualMiddleBack m in middleback) m.Selected = false;
}
}
}
}