mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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b67ecc63ce
Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
67 lines
2 KiB
C#
67 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal interface IVisualEventReceiver
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{
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//mxd. Properties
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bool Selected { get; }
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// The events that must be handled
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void OnSelectBegin();
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
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void OnChangeTargetBrightness(bool up);
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void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
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void OnChangeScale(int incrementX, int incrementY); //mxd
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void OnResetTextureOffset();
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void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
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void OnSelectTexture();
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void OnCopyTexture();
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void OnPasteTexture();
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void OnCopyTextureOffsets();
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void OnPasteTextureOffsets();
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void OnCopyProperties();
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void OnPasteProperties(bool usecopysettings); //mxd. Added "usecopysettings"
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void OnTextureAlign(bool alignx, bool aligny);
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void OnTextureFit(FitTextureOptions options); //mxd
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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void OnProcess(long deltatime);
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void OnInsert();
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void OnDelete();
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// Assist functions
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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// Other methods
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string GetTextureName();
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void SelectNeighbours(bool select, bool matchtexture, bool matchheight); //mxd
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}
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}
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